Screenshot plugin
Author: m | 2025-04-23
I am not sure if I can post this here, but this gentleman has created screenshot plugin that works wonderfully. GitHub - synap5e/obs-screenshot-plugin: An OBS Studio filter plugin to save screenshots of a source/scene An OBS Studio filter plugin to save screenshots of a source/scene - synap5e/obs-screenshot-plugin
SuperResolution Screenshot Plugin v0.3 for 8K screenshots
Display of a hierarchical tree for quests within a groupOther fixes and improvements DK Regular #8 Version 0.1.0 ALPHAThe plugin settings have been regrouped for greater convenience. The regrouping will continue in the next updates.Added many appearance settings.Other fixes and improvements. #9 i love your plugin! i have small problem i keep getting an error saying "Cannot read property 'id' of null DK Regular #10 i love your plugin! i have small problem i keep getting an error saying "Cannot read property 'id' of null At what point in the game do you get the error? If you upgraded from version 0.0.5 (or earlier) to version 0.1.0, then you need to reconfigure the plugin (remove the plugin from the plugin manager, save the project, add the plugin again) #11 At what point in the game do you get the error? If you upgraded from version 0.0.5 (or earlier) to version 0.1.0, then you need to reconfigure the plugin (remove the plugin from the plugin manager, save the project, add the plugin again) Hi, apologies for the late reply. I encountered an error whenever I interacted with one of my NPCs, Marco. To provide some context in my game, Marco asks the player to kill 3 wolves in exchange for information. I'm not sure if I'm using your plugin command correctly; this is just based on my understanding, but it somehow works. The only problem is that it gives me a "cannot read property id" error whenever I talk back to Marco after getting the quest. I'll also include a picture of the error. Additionally, I would like to ask how to create the objective bar, similar to what's shown in your preview. Your help will be greatly appreciated. I'll attach pictures for reference. DK Regular #12 Additionally, I would like to ask how to create the objective bar, similar to what's shown in your preview Go to the quest objective settings. In the "Mode" parameter, select “Progress” (as in the first screenshot), then set the maximum objective progress (as in the second screenshot).You also need to enable the display of the progress bar. To do this, open the Details window settings -> Quest objectives -> Progress style and select "bar" (as in the third screenshot) #13 Go to the quest objective settings. In the "Mode" parameter, select “Progress” (as in the first screenshot), then set the maximum objective progress (as in the second screenshot).You also need to enable the display of the progress bar. To do this, open the Details window settings -> Quest objectives -> Progress style and select "bar" (as in the third screenshot) Yes, thank you! The progress bar is functional, but it currently starts with a
nashaofu/screenshots: A screenshot plugin for electron and react
Screenshot testing is an effective way to verify how your UI looks to users. TheCompose Preview Screenshot Testing tool combines the simplicity and features ofcomposable previews with theproductivity gains of running host-side screenshot tests. Compose PreviewScreenshot Testing is designed to be as easy to use as composable previews.A screenshot test is an automated test that takes a screenshot of a piece of UIand then compares it against a previously approved reference image. If theimages don't match, the test fails and produces an HTML report to help youcompare and find the differences.With the Compose Preview Screenshot Testing tool, you can:Identify a number of existing or new composable previews you want to use forscreenshot tests.Generate reference images from those composable previews.Generate an HTML report that identifies changes to those previews after youmake code changes.Use @Preview parameters, such as uiMode or fontScale, and multi-previewsto help you scale your tests.Modularize your tests with the new screenshotTest source set. Figure 1. Example HTML report.RequirementsTo use Compose Preview Screenshot Testing, you need the following:Android Gradle 8.5.0-beta01 or higher.Kotlin 1.9.20 or higher.SetupTo enable the tool, follow these steps: Add the com.android.compose.screenshot plugin, version 0.0.1-alpha07 to your project. Add the plugin to your version catalogs file:[versions]agp = "8.5.0-beta01"kotlin = "1.9.20"...screenshot = "0.0.1-alpha07"[plugins]...screenshot = { id = "com.android.compose.screenshot", version.ref = "screenshot"} In your module-level build.gradle.kts file, add the plugin in the plugins {} block:plugins { ... alias(libs.plugins.screenshot)} Enable the experimental property in your project's gradle.properties file.android.experimental.enableScreenshotTest=true In the android {} block of your module-level build.gradle.kts file, enable the experimentalNode Screenshot - A node screenshot plugin for Canvas in
To send MIDI data to another VST plugin of your choice. This plugin includes a built-in synth, though it's a bit basic, but you can use it to fine-tune everything without any additional plugins.Visit Hypercylic SQ8L Screenshot What We LikeGreat nostalgic sounds.Lots of presets.What We Don't LikeLimited to SQ80 synth sounds. Type of plugin: VSTi SQ8L is designed to emulate the classic SQ80 synth from Ensoniq, so it's a great place to turn if you're looking to layer in some nostalgic, retro sounds. It also comes with a bunch of presets for that authentic 1980s synth sound.Visit SQ8L TDR Nova Screenshot What We LikeGreat for fine-tuning.Nice upgrade from built-in equalizer.What We Don't LikePaid version adds more bands and features. Type of plugin: Effects TDR Nova is a parametric equalizer, which means it's an effects plugin. You can use it to dynamically process a single track or your full stereo mix to fine-tune things exactly to your liking. If you're looking to step things up from your built-in equalizer, this is a plugin you need to grab. There is a paid version of TDR Nova that adds two additional frequency bands and various other tweaks, but the free version is completely functional.TDR NovaThanks for letting us know!Get the Latest Tech News Delivered Every DaySubscribe. I am not sure if I can post this here, but this gentleman has created screenshot plugin that works wonderfully. GitHub - synap5e/obs-screenshot-plugin: An OBS Studio filter plugin to save screenshots of a source/scene An OBS Studio filter plugin to save screenshots of a source/scene - synap5e/obs-screenshot-plugin Download Vst Plugin Vanguard Software. VST-Plugin Screenshot Tool v.1.0. The VST-Plugin screenshot tool is a small command line tool for capturing. The VST-Plugin screenshot Tool isTop Plugins tagged as screenshot
Instrument dialogs (#1987)Improved support for HDPI displays (pixel independent font sizes)SDL is now the default audio back-end for new installations (#1600)Prevent overwriting of recover files (#2174)Added LocklessList and use it for new play handles (#2895)Remove broken FLP import, revert project to GPLv2+ only (#2904)Improved file input validation (#2523)Extended arpeggiator functions (#2130)Disable minimization on all subwindows (#2983)Sample tracks can be played from any song position (#3133)Allow moving tracks by dragging the track label button (#3271)Option to allow auto save while playing (#3088)Make Controller Rack fixed width (#3240)Easier note resizing in the Piano Roll (#3304)Add a 'clear' button to line edits in the Sidebar (#3329)Don't count muted tracks in track length when exporting (#3390)Prevent issues with large files, Bump up sample limits to 300MB and 90 minutes (#3411, #3293)Automation editor fixes: Delete points regardless of quantisation, new points clear out surrounding points, use to override the behaviour (#3352)Fixes for msys2/mingw builds on Windows (#3369)Fix opening of project files on macOS (#3219)Add SF2 support for macOS (#3446)Include past automation patterns in processing (#3382)Added and fix automation labels for Mixer elements (#3453)Add a new demo song - Buzzer Beater (Kicker challenge winner) (#3482)Always use the master channel for preset previews (#3503)Remove limited recover session (#3545)Provide support for fallback config values, make autosave on by default (#3551)New metronome samples (#3513)Folders/PathsMake templates folder configurableFX MixerAdded "Remove unused channels" featureAdded Mixer "solo" modeShortcut SHIFT + INSERT adds new channelNew Instruments:Gig Player - Plays Giga Sample Banks (similar in usage to SoundFont files) (screenshot)FX - Effects PluginsEffects now sort-able, list in proper alphabetical order (#2834)Equalizer plugin - A new native parametric graphic EQ effects plugin (screenshot)New Bitcrush effects plugin (screenshot)New Crossover EQ plugin (can be used as a tonestack) (screenshot)New Multitap Echo plugin (screenshot)New ReverbSC plugin (screenshot)Native effect plugins redesigned to fit with the new theme (#2831)Noncyclic smoothing for waveshaper and dynamics processor to avoid unwanted distortion (#3137)Sample exact models/controllersSupported by FX mixer, Instrument VOL knob, Amplifier FX plugin, WaveShaper, LFO Controller, Dual Filter, BassBoostAllows smooth sidechaining with peak controllerAllows AM modulation with LFO controllerTrack Enhancements:Add ability for instruments to ignore "master" pitch sliderQuick FX Mixer assignment from the track context menuAdded Automation Track pattern "flip" (horizontal/vertical)Better thumbnails/previews of Piano Roll patternsFix crash when changing note velocity (#2713)Added Step cloning in Beat/Bassline Editor (screenshot)New BB tracks have the same length as first (#2883)Metronome (#2278):The metronome can now be turned on and off with a new buttonWill play during song, pattern and BB playback when turned onMetronome is ignored during exportProject templates:The default template can now be saved explicitly using a new option in the file menuFile menu has a new option "New from template"User presets are now also shown in the tool button menu and in the "NewGitHub - ludufre/capacitor-screenshot: This plugin take screenshot
Fft_helpers.cpp (#3645)Ensure midi port exists before removing (#3655)MIDI - Don't apply base velocity to all controller values (#3678)Cancel track rename with Escape key (#3676)Equalizer plugin, refinement to analysis display (#3530)Remove executable file permissions for theme files (#3752)Update Freeboy files from Game Music Emu 0.6.1. (#3618)Respect build options in export dialogs (#3714)Build support for Haiku (BeOS) Operating SystemBuild support for OpenBSD/sndio backend (#2690, #2707)Better handling of corrupt projects/presetsExport as loop support for CLI (#2131)Added Apple MIDI support (#1153)Fix "Dummy" audio selection (#2376)MIDI export support (#1686, #3733)MIDI importBetter track naming (#2006)Better pitch bend support (#2006)Faster import (#2028)Dedicated folders for plugins, instrument patches (#1807)Fast-switch support for instrument dialogs (#1987)Improved support for HDPI displays (pixel independent font sizes)SDL is now the default audio back-end for new installations (#1600)Prevent overwriting of recover files (#2174)Added LocklessList and use it for new play handles (#2895)Remove broken FLP import, revert project to GPLv2+ only (#2904)Improved file input validation (#2523)Extended arpeggiator functions (#2130)Disable minimization on all subwindows (#2983)Sample tracks can be played from any song position (#3133)Allow moving tracks by dragging the track label button (#3271)Option to allow auto save while playing (#3088)Make Controller Rack fixed width (#3240)Easier note resizing in the Piano Roll (#3304)Add a 'clear' button to line edits in the Sidebar (#3329)Don't count muted tracks in track length when exporting (#3390)Prevent issues with large files, Bump up sample limits to 300MB and 90 minutes (#3411, #3293)Automation editor fixes: Delete points regardless of quantisation, new points clear out surrounding points, use to override the behaviour (#3352)Fixes for msys2/mingw builds on Windows (#3369)Fix opening of project files on macOS (#3219)Add SF2 support for macOS (#3446)Include past automation patterns in processing (#3382)Added and fix automation labels for Mixer elements (#3453)Add a new demo song - Buzzer Beater (Kicker challenge winner) (#3482)Always use the master channel for preset previews (#3503)Remove limited recover session (#3545)Provide support for fallback config values, make autosave on by default (#3551)New metronome samples (#3513)Folders/PathsMake templates folder configurableFX MixerAdded "Remove unused channels" featureAdded Mixer "solo" modeShortcut SHIFT + INSERT adds new channelNew Instruments:Gig Player - Plays Giga Sample Banks (similar in usage to SoundFont files) (screenshot)FX - Effects PluginsEffects now sort-able, list in proper alphabetical order (#2834)Equalizer plugin - A new native parametric graphic EQ effects plugin (screenshot)New Bitcrush effects plugin (screenshot)New Crossover EQ plugin (can be used as a tonestack) (screenshot)New Multitap Echo plugin (screenshot)New ReverbSC plugin (screenshot)Native effect plugins redesigned to fit with the new theme (#2831)Noncyclic smoothing for waveshaper and dynamics processor to avoid unwanted distortion (#3137)Sample exact models/controllersSupported by FX mixer, Instrument VOL knob, Amplifier FX plugin, WaveShaper, LFO Controller, Dual Filter, BassBoostAllows smooth sidechaining with peak controllerAllows AM modulation with LFO controllerTrack Enhancements:Add ability for instruments to ignore "master" pitch sliderQuick FXasamonik/nvim-screenshot: Neovim Screenshot Plugin - GitHub
Page and Fix Locator Popup. These are very useful for quickly finding syntax errors and defining locators.Here is a screenshot of the Check Element Existence on page feature:Here is a screenshot of the Fix Locator Popup feature:The Selenium IntelliJ plugin deals mostly with creating locators and the differences between CSS and XPath syntax. The tool also provides drop-down lists of examples where users can pick and choose how to build the queries. It's a great way to get started using Selenium to build real page object classes, and it provides a tool to validate complex CSS and XPath structures in locators!Apart from the Selenium IntelliJ plugin, there are other third-party APIs such as HTML Publisher Plugin, BrowserMob Proxy Plugin, ExtentReports Reporter API and also Sauce Labs Test Cloud services. This article is an excerpt taken from the book Selenium Framework Design in Data-Driven Testing by Carl Cocchiaro. It presents a step-by-step approach to design and build a data-driven test framework using Selenium WebDriver, Java, and TestNG.. I am not sure if I can post this here, but this gentleman has created screenshot plugin that works wonderfully. GitHub - synap5e/obs-screenshot-plugin: An OBS Studio filter plugin to save screenshots of a source/scene An OBS Studio filter plugin to save screenshots of a source/scene - synap5e/obs-screenshot-plugin Download Vst Plugin Vanguard Software. VST-Plugin Screenshot Tool v.1.0. The VST-Plugin screenshot tool is a small command line tool for capturing. The VST-Plugin screenshot Tool isComments
Display of a hierarchical tree for quests within a groupOther fixes and improvements DK Regular #8 Version 0.1.0 ALPHAThe plugin settings have been regrouped for greater convenience. The regrouping will continue in the next updates.Added many appearance settings.Other fixes and improvements. #9 i love your plugin! i have small problem i keep getting an error saying "Cannot read property 'id' of null DK Regular #10 i love your plugin! i have small problem i keep getting an error saying "Cannot read property 'id' of null At what point in the game do you get the error? If you upgraded from version 0.0.5 (or earlier) to version 0.1.0, then you need to reconfigure the plugin (remove the plugin from the plugin manager, save the project, add the plugin again) #11 At what point in the game do you get the error? If you upgraded from version 0.0.5 (or earlier) to version 0.1.0, then you need to reconfigure the plugin (remove the plugin from the plugin manager, save the project, add the plugin again) Hi, apologies for the late reply. I encountered an error whenever I interacted with one of my NPCs, Marco. To provide some context in my game, Marco asks the player to kill 3 wolves in exchange for information. I'm not sure if I'm using your plugin command correctly; this is just based on my understanding, but it somehow works. The only problem is that it gives me a "cannot read property id" error whenever I talk back to Marco after getting the quest. I'll also include a picture of the error. Additionally, I would like to ask how to create the objective bar, similar to what's shown in your preview. Your help will be greatly appreciated. I'll attach pictures for reference. DK Regular #12 Additionally, I would like to ask how to create the objective bar, similar to what's shown in your preview Go to the quest objective settings. In the "Mode" parameter, select “Progress” (as in the first screenshot), then set the maximum objective progress (as in the second screenshot).You also need to enable the display of the progress bar. To do this, open the Details window settings -> Quest objectives -> Progress style and select "bar" (as in the third screenshot) #13 Go to the quest objective settings. In the "Mode" parameter, select “Progress” (as in the first screenshot), then set the maximum objective progress (as in the second screenshot).You also need to enable the display of the progress bar. To do this, open the Details window settings -> Quest objectives -> Progress style and select "bar" (as in the third screenshot) Yes, thank you! The progress bar is functional, but it currently starts with a
2025-04-05Screenshot testing is an effective way to verify how your UI looks to users. TheCompose Preview Screenshot Testing tool combines the simplicity and features ofcomposable previews with theproductivity gains of running host-side screenshot tests. Compose PreviewScreenshot Testing is designed to be as easy to use as composable previews.A screenshot test is an automated test that takes a screenshot of a piece of UIand then compares it against a previously approved reference image. If theimages don't match, the test fails and produces an HTML report to help youcompare and find the differences.With the Compose Preview Screenshot Testing tool, you can:Identify a number of existing or new composable previews you want to use forscreenshot tests.Generate reference images from those composable previews.Generate an HTML report that identifies changes to those previews after youmake code changes.Use @Preview parameters, such as uiMode or fontScale, and multi-previewsto help you scale your tests.Modularize your tests with the new screenshotTest source set. Figure 1. Example HTML report.RequirementsTo use Compose Preview Screenshot Testing, you need the following:Android Gradle 8.5.0-beta01 or higher.Kotlin 1.9.20 or higher.SetupTo enable the tool, follow these steps: Add the com.android.compose.screenshot plugin, version 0.0.1-alpha07 to your project. Add the plugin to your version catalogs file:[versions]agp = "8.5.0-beta01"kotlin = "1.9.20"...screenshot = "0.0.1-alpha07"[plugins]...screenshot = { id = "com.android.compose.screenshot", version.ref = "screenshot"} In your module-level build.gradle.kts file, add the plugin in the plugins {} block:plugins { ... alias(libs.plugins.screenshot)} Enable the experimental property in your project's gradle.properties file.android.experimental.enableScreenshotTest=true In the android {} block of your module-level build.gradle.kts file, enable the experimental
2025-04-03Instrument dialogs (#1987)Improved support for HDPI displays (pixel independent font sizes)SDL is now the default audio back-end for new installations (#1600)Prevent overwriting of recover files (#2174)Added LocklessList and use it for new play handles (#2895)Remove broken FLP import, revert project to GPLv2+ only (#2904)Improved file input validation (#2523)Extended arpeggiator functions (#2130)Disable minimization on all subwindows (#2983)Sample tracks can be played from any song position (#3133)Allow moving tracks by dragging the track label button (#3271)Option to allow auto save while playing (#3088)Make Controller Rack fixed width (#3240)Easier note resizing in the Piano Roll (#3304)Add a 'clear' button to line edits in the Sidebar (#3329)Don't count muted tracks in track length when exporting (#3390)Prevent issues with large files, Bump up sample limits to 300MB and 90 minutes (#3411, #3293)Automation editor fixes: Delete points regardless of quantisation, new points clear out surrounding points, use to override the behaviour (#3352)Fixes for msys2/mingw builds on Windows (#3369)Fix opening of project files on macOS (#3219)Add SF2 support for macOS (#3446)Include past automation patterns in processing (#3382)Added and fix automation labels for Mixer elements (#3453)Add a new demo song - Buzzer Beater (Kicker challenge winner) (#3482)Always use the master channel for preset previews (#3503)Remove limited recover session (#3545)Provide support for fallback config values, make autosave on by default (#3551)New metronome samples (#3513)Folders/PathsMake templates folder configurableFX MixerAdded "Remove unused channels" featureAdded Mixer "solo" modeShortcut SHIFT + INSERT adds new channelNew Instruments:Gig Player - Plays Giga Sample Banks (similar in usage to SoundFont files) (screenshot)FX - Effects PluginsEffects now sort-able, list in proper alphabetical order (#2834)Equalizer plugin - A new native parametric graphic EQ effects plugin (screenshot)New Bitcrush effects plugin (screenshot)New Crossover EQ plugin (can be used as a tonestack) (screenshot)New Multitap Echo plugin (screenshot)New ReverbSC plugin (screenshot)Native effect plugins redesigned to fit with the new theme (#2831)Noncyclic smoothing for waveshaper and dynamics processor to avoid unwanted distortion (#3137)Sample exact models/controllersSupported by FX mixer, Instrument VOL knob, Amplifier FX plugin, WaveShaper, LFO Controller, Dual Filter, BassBoostAllows smooth sidechaining with peak controllerAllows AM modulation with LFO controllerTrack Enhancements:Add ability for instruments to ignore "master" pitch sliderQuick FX Mixer assignment from the track context menuAdded Automation Track pattern "flip" (horizontal/vertical)Better thumbnails/previews of Piano Roll patternsFix crash when changing note velocity (#2713)Added Step cloning in Beat/Bassline Editor (screenshot)New BB tracks have the same length as first (#2883)Metronome (#2278):The metronome can now be turned on and off with a new buttonWill play during song, pattern and BB playback when turned onMetronome is ignored during exportProject templates:The default template can now be saved explicitly using a new option in the file menuFile menu has a new option "New from template"User presets are now also shown in the tool button menu and in the "New
2025-04-15Fft_helpers.cpp (#3645)Ensure midi port exists before removing (#3655)MIDI - Don't apply base velocity to all controller values (#3678)Cancel track rename with Escape key (#3676)Equalizer plugin, refinement to analysis display (#3530)Remove executable file permissions for theme files (#3752)Update Freeboy files from Game Music Emu 0.6.1. (#3618)Respect build options in export dialogs (#3714)Build support for Haiku (BeOS) Operating SystemBuild support for OpenBSD/sndio backend (#2690, #2707)Better handling of corrupt projects/presetsExport as loop support for CLI (#2131)Added Apple MIDI support (#1153)Fix "Dummy" audio selection (#2376)MIDI export support (#1686, #3733)MIDI importBetter track naming (#2006)Better pitch bend support (#2006)Faster import (#2028)Dedicated folders for plugins, instrument patches (#1807)Fast-switch support for instrument dialogs (#1987)Improved support for HDPI displays (pixel independent font sizes)SDL is now the default audio back-end for new installations (#1600)Prevent overwriting of recover files (#2174)Added LocklessList and use it for new play handles (#2895)Remove broken FLP import, revert project to GPLv2+ only (#2904)Improved file input validation (#2523)Extended arpeggiator functions (#2130)Disable minimization on all subwindows (#2983)Sample tracks can be played from any song position (#3133)Allow moving tracks by dragging the track label button (#3271)Option to allow auto save while playing (#3088)Make Controller Rack fixed width (#3240)Easier note resizing in the Piano Roll (#3304)Add a 'clear' button to line edits in the Sidebar (#3329)Don't count muted tracks in track length when exporting (#3390)Prevent issues with large files, Bump up sample limits to 300MB and 90 minutes (#3411, #3293)Automation editor fixes: Delete points regardless of quantisation, new points clear out surrounding points, use to override the behaviour (#3352)Fixes for msys2/mingw builds on Windows (#3369)Fix opening of project files on macOS (#3219)Add SF2 support for macOS (#3446)Include past automation patterns in processing (#3382)Added and fix automation labels for Mixer elements (#3453)Add a new demo song - Buzzer Beater (Kicker challenge winner) (#3482)Always use the master channel for preset previews (#3503)Remove limited recover session (#3545)Provide support for fallback config values, make autosave on by default (#3551)New metronome samples (#3513)Folders/PathsMake templates folder configurableFX MixerAdded "Remove unused channels" featureAdded Mixer "solo" modeShortcut SHIFT + INSERT adds new channelNew Instruments:Gig Player - Plays Giga Sample Banks (similar in usage to SoundFont files) (screenshot)FX - Effects PluginsEffects now sort-able, list in proper alphabetical order (#2834)Equalizer plugin - A new native parametric graphic EQ effects plugin (screenshot)New Bitcrush effects plugin (screenshot)New Crossover EQ plugin (can be used as a tonestack) (screenshot)New Multitap Echo plugin (screenshot)New ReverbSC plugin (screenshot)Native effect plugins redesigned to fit with the new theme (#2831)Noncyclic smoothing for waveshaper and dynamics processor to avoid unwanted distortion (#3137)Sample exact models/controllersSupported by FX mixer, Instrument VOL knob, Amplifier FX plugin, WaveShaper, LFO Controller, Dual Filter, BassBoostAllows smooth sidechaining with peak controllerAllows AM modulation with LFO controllerTrack Enhancements:Add ability for instruments to ignore "master" pitch sliderQuick FX
2025-04-05