Pt hallway

Author: c | 2025-04-24

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› Pt beds in the hallway; Pt beds in the hallway Published . Nurse2025. 92 Posts Not to start an ER vs. Med/Surg/ICU battle, but I attended a class at The PT hallway recreated in the Unity game engine. Available for Windows, macOS, Linux View all by Collection Collection; Related games Related; PuniTy - PT hallway recreation. A

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The HALLWAY (Silent Hill PT)

· Entrance2F2F hallway · Unused room · Bedroom · StudyVillageForest path · West Old Town · Workshop · East Old Town · Maiden of War · Graveyard · Church · Fallow Plot · Luiza's House · Underground · Cave Church · Abandoned Mine · Vineyard · Tower of Worship entrance · Cabin · Cave Passage · Ceremony Site · Lone Road · Mountain Stream · Altar · Potter's Field · Suspension Bridge · Garden · Elevator · Waterfall View · Reservoir entrance · Moreau's Lab · · · ·Castle DimitrescuTWRTower of WorshipPHBelfry · Tower of RageRFAttic · Rooftop · Tower of Worship2FMain Hall · Wine Room · Hallway · Dressing Room · Hall of Pleasure · Armory · (SE) Hallway · Hall of Ablution · Terrace · Dimitrescu's Chambers · Balcony · (NE) Opera Hall · 2F Entrance · Library · Hall of Joy · Atelier1FCarriage Gate · Entrance Hall · Hallway · Hall of the Four · Merchant's Room · Hallway · Guest Room · Bedchamber · Main Hall · Dining Room · Hallway · Kitchen · Hallway · Courtyard · Entrance · Entrance · Opera Hall · Tower of WorshipB1FPassage · Tasting Room · Hall of War · Chamber of Solace · Maze · Puzzle Room · Distillery · Tower of WorshipB2FDungeon · Hall of SorrowHouse Beneviento2FGuest Room1FFoyer · Living RoomB1FStudy · Storage Room · Doll Workshop · Medicine Room · Kitchen · Bedroom · Old Well

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PuniTy - PT Hallway Recreation (Creepiest hallway of all time)

(Older)Jumpscare (Old)GameoverRenderJumpscare Icon (Old)PlushLeft Door (Old)Right Door (Old)RenderJumpscare IconChallenges Mode IconChallenges Mode AvatarMM AI SelectMM Mini IconRight Corner (Cam 16)Left DoorRight DoorRun to the LeftRun to the RightJumpscare (From Left)Jumpscare (From Right)Gameover (Darkened)Updated FNaS 4 Paltettes [Drawn by: BagelGabel]Render [Drawn by: BagelGabel]Two unknown door sprites on sprite sheet of office spritesRenderVersion of his Render that looks like if you haven't purchased it in Lefty's shop yet, but doesn't goMM AI SelectNightmare Stage (Phase 1) (Cam 3)Nightmare Stage (Phase 2) (Cam 3)Dining Room (Cam 4)Left Hallway (Cam 13)Right Hallway (Cam 14)Left Corner (Cam 15)Right Corner (Cam 16)Jumpscare SketchJumpscare IconSkin room Icon (Locked)SketchesTeaserHis MM icon next to the FNAS 4 DLC cast IconsBioMM IconSame, but in gameNightmare Stage (Phase 1) (Cam 3)Nightmare Stage (Phase 2) (Cam 3)Dining Room (Cam 4)Left Hallway (Cam 13)Right Hallway (Cam 14)Left Corner (Cam 15)Right Corner (Cam 16)JumpscareRenderJumpscare IconSkin Room Icon (Locked)Title when you unlock her as a skinRender (Old)Left Hallway (Old) (Cam 13)Screenshot of her in the skin roomHer reveal as a skinNightmare Stage (Phase 1) (Cam 3)Nightmare Stage (Phase 2) (Cam 3)Dining Room (Cam 4)Left Hallway (Cam 13)Left Corner (Cam 15)Right Corner (Cam 16)Left DoorRight DoorRunningRender ComparisonFull Render Sheet of Old DesignNightmare Stage (Phase 1) (Cam 3)Nightmare Stage (Phase 2) (Cam 3)Dining Room (Cam 4)Left Hallway (Cam 13)Right Hallway (Cam 14)Left Corner (Cam 15)Right Corner (Cam 16)Door PosesJumpscare Frame Sketch

PT Hallway - 3D model by jasonneville [ ]

"C̸O̷N̵N̸E̵C̷T̷I̷O̸N̸_̶T̴I̵M̷E̷D̴_̷O̵U̷T̴_̸D̵E̴A̸C̶T̶I̵V̴A̶T̴I̵N̸G̵.̶"Office has not been given an official name by the developers; as such, this name is purely conjectural, and it will be used until an official name is released.Were you looking for the office from the second game, the Main Security Office from Jolly 3: Chapter 1, or the Office Base in Jolly 3: Chapter 2?The security office in Jolly is where the player resides during their shift and overall, the main setting of the game.Appearance[]It's a pretty big room with a similar design to the office from FNAF 3, having a glass window in front of the player and a door at the right side of it. There is also a desk with a fan on it, a box with the heads of the FNaF 1 animatronics (except Foxy and Golden Freddy), some posters and a Tweetie cardboard cutout. The room contains two panels, one that frames the cameras' view, and another to reload the power level and see the current time.Sounds[] LocationsJolly 1Jolly's Fantasy World • Office (Jolly 1) • Kitchen • Cashier • Dining Area • Fantasy Land Dining Area • Elevator Entrance • Main Stage • Hallway • Party Room 1 • Party Room 2 • PartsNServices • Elevator Cam • Air Vent 1 • Air Vent 2 • Air Vent 3 • Air Vent 4Jolly 2LHS Shipping Co. • Office (Jolly 2) • Bedroom • Cargo Area 1 • Cargo Area 2 • 2nd Class Lounge • Air Vent • 2nd Class Hallway • 3rd Class Entrance 1 • 3rd Class Entrance 2 • 3rd Class Hallway 1 • 3rd Class Hallway 2Jolly 3: Chapter 1Jolly Factory • Main Security Office • Tweetie's Game • Maxie's Game • West Testing Room Control • West Hall 1 • West Hall 2 • Broom Closet • East Testing Room Control • East Hall 1 • East Hall 2 • Front Hallway • Octagon Junction • Assembly Line Hallway • Assembly Control Room • Assembly Line • Storage Room • TESTING CHAMBER 1 • TESTING CHAMBER 2Jolly 3: Chapter 2Jolly Entertainment Underground Facility • Elevator • Office Base • Jammer • House • Area 1 (CAM 1 • CAM 2 • CAM 3) • Area 2 (CAM 4 • CAM 5 • CAM 6) • Area 3 (CAM 8 • CAM 9 • CAM 10 • CAM 11) • Area 4 (CAM 12 • CAM 13 • CAM 14) • Oxygen Control Room • Cargo Area Elevator • Cargo HoldJolly 4Upcoming Places (Jolly 4)Jollibee'sJollibee's • Office (Jollibee's) • Front Hall • Supply Closet • Yum's Party Room • Popo's Play Room • Party Hallway • Jollibee's Show Stage • Kitchen A • Kitchen B • Twirlie's Show Stage • Lobby • Parts and Service Room • Dining Area (Jollibee's) • Cam 12 • Cam 13 • Cam 14 • Cam 15 • Cam 16 • Cam 17Jollibee's: Phase 2LBM Shipments Inc Warehouse • Office (Jollibee's: Phase 2) • Window • NORTH_WEST_WING • NORTH_WING • NORTH_EAST_WING • WEST_WING •. › Pt beds in the hallway; Pt beds in the hallway Published . Nurse2025. 92 Posts Not to start an ER vs. Med/Surg/ICU battle, but I attended a class at The PT hallway recreated in the Unity game engine. Available for Windows, macOS, Linux View all by Collection Collection; Related games Related; PuniTy - PT hallway recreation. A

PuniTy – PT Hallway Recreation - Lutris

After the path has been cleared and a slow-moving door has been opened the attackers must cross a bridge which is guarded by a Link Turret. This turret can easily weaken an opponent, but swift movement and the coverage of the crates should keep the attackers safe. After having crossed the bridge the attackers must move through a hall and corridor before they reach the Core's chamber. The Panels for the hatches are located right next to the Core, in the middle of this room.The bridge forms the first point of defense. The Link Turret alone will likely not be enough to stall the attacking team. Combined with additional backup this bridge can be used to stall the attackers. the rest of the path to the core is a bit harder to defend. The corridors leading to the core is the defending team's 2nd option, but a number of crates in the hallway make it harder to defend.Destroy the Conductor: The Core is now exposed and ready to be destabilized. Destabilizing the core isn't the hardest part. Avoiding enemy fire is. A few fully-loaded alt-shots of the Bio Rifle is enough to complete the objective and finish the match.Again, the only way to defend this objective is by defeating the attackers in 1on1 combat. The attackers will likely be distracted by trying to deal some damage to the Core, which should give the defenders an advantage in combat. There are no pickups in the area to help the defenders.Weapons and pickups[]Weapons[]WeaponCountLocationShock RifleW: -A: 4Weapon: -Ammo: 1x Core Exterior, near some crates, southeast wing. 1x Core Exterior, near some crates, northeast wing. 1x Core Bridge Passage Left. 1x Core Bridge Passage Right.Link GunW: -A: 6Weapon: -Ammo: 2x Core Exterior, near north Link Turret. 2x Core Exterior, near south Link Turret. 2x Cargo hull hallway, near the first sentinel.MinigunW: -A: 7Weapon: -Ammo: 3x Cargo hull hallway, near the first sentinel. 2x Cargo hull hallway, near the first sentinel. 2x Cargo hull, after the forcefield-protected entrances.Flak CannonW: -A: 6Weapon: -Ammo: 6x Energy Bypass room, at the upper level ledges, three per side.Rocket LauncherW: -A: 6Weapon: -Ammo: 2x Cargo hull, after the forcefield-protected entrances. 1x Core Bridge Passage Left. 1x Core Bridge Passage Right. 1x Cargo hull hallway, at the last turn before lower floor. 2x Cargo hull hallway, near the second sentinel.Lightning GunW: -A: 2Weapon: -Ammo: 1x Core Bridge Passage Left. 1x Core Bridge Passage Right.Weapon LockerW: 13Weapon: [See below]Weapon Lockers[]ItemsCountLocation11x Cargo Hull Hallway, defenders' spawnpoint.31x Attackers' Landing Bay, upper bridge. 1x Attackers' Landing Bay, west spawnpoints. 1x Attackers' Landing Bay, east spawnpoints.11x Cargo Hull, near last sentinel.11x Cargo Hull Hallway, defenders' spawnpoint.22x Core Exterior, attackers' spawnpoint.21x Gravity engine room #1. 1x Gravity engine room #2.11x Cargo hull, after the forcefield-protected entrances.22x Defender's Bypass Spawn.Pickups[]PickupCountLocationHealth Pack111x Cargo hull hallway, last turn before second sentinel. 1x Cargo hull, near Core Entrance, north arm. 1x Cargo hull, near Core Entrance, south arm. 1x Core Bridge Passage Left. 1x Core Bridge Passage Right. 1x Energy Bypass

PT-Hallway - All Documents - resources.hillyard.com

In the upper right side of the wall. Click on the word “Gasoline” or “Kerosene” that flashes on the sign. Graveyard: Click on the morphing tombstone sign on the left. Grocery Store: Basement – Click on the morphing piece of wood on the upper left side of the shelf. Grocery Store: Inside – Click on the morphing sack next to the pile of sacks. Grocery Store: Outside – Click on the morphing symbol on the sign close to the windows. Hotel: Basement – Click on the morphing crate in the lower right. Hotel: Bathroom – Pick up the morphing bar of soap in the lower right, next to the bathtub. Hotel Entrance: Click on the morphing carving in the upper right side of the entrance. Hotel: Fireplace Scene – Click on the morphing picture on the upper left side of the wall. Hotel: Front Desk – Click on the morphing sign in the upper left side of the front desk. Hotel: Hallway up the Steps – Click on the painting on the right side of the wall. Hotel: Hallway - Pick up the morphing glass on the tray on the floor. Hotel: Hallway – Pick up the morphing vase on the right side of the scene. Hotel: Library – Click on the morphing pillow on the sofa on the right. Hotel: Lobby – Click on the morphing picture on the table next to the stairs. Hotel: Manager’s Office – Click on the morphing books on top of the desk. Hotel: Room Service Tray Bedroom – Click on the snowglobe. Hotel: Nautical Room - Click on the morphing sconce in the upper left side the wall. Hotel: Nautical Room- Click on the morphing books in the lower right side of the small bookshelf on the right side of the room. Hotel: Outside – Click on the chimney on top of the hotel, in the upper center. Hotel: Stained Glass Hallway – Click on the morphing picture in the upper left side of the scene. Hotel: Stained Glass Hallway – Click on the morphing vase by the window. Hotel: Stained Glass Hallway

PuniTy - PT hallway gameplay - YouTube

This hallway also leads to the furnace room which has the key. The door in there leads to a hallway yet again with a gate. The gate leads to yet another hallway that leads to the starting hallway. This hallway also leads to a room with a hiding place, incinerator, and a locker. There is also an attic now.Alpha 1.5[] HN2 Alpha 1.5 house In alpha 1.5, the exterior is the same as alpha 1, but now with a longer extension at the back, a chimney, some pipes, and a conveyor belt. The layout is somewhat different. On the first floor, the kitchen and living room are in the same spot. However, there is a tool room to the right where the Guest uses his Angle Grinder to work on a trumpet gun. On the second floor, the layout has completely changed. You walk up to a big room and to your left is a conveyor room, blocked off by a gate. There is also the furnace room, also to the left but closer to the front of the house. There is a keypad room where it is in alpha 1, and a conveyor belt behind the staircase.Alpha 2[]Not much is known about the alpha 2 (early beta) house, other than it keeps the same decrepit style as alpha 1 and alpha 1.5.Beta[]In the beta, the house's layout resembles the Act 1 House, but there's a few minor differences. The entrance leads to a hall that has a door on

PuniTy - PT Hallway Recreation - YouTube

The "Roof key" and go back to the stairs and head up to the roof. Read the diary on the ground and then go try the other door up here. Pyramid Head will give you a little welcome and knock you down into the third floor. Down here in one of the padded cells is a blood stain on the wall, remember the code on it and head out into the hallway. Head back to the second floor and go into the Examination wing, in the next hallway. Right when you come out of the door you'll see a box of Handgun bullets on a stool, grab it and proceed down the hallway to room M6 killing any nurses or mannequins in your way. Kill the nurse in this room and grab the Shotgun shells near a bed and the Health drink on the opposite side and go back into the hallway. Now go into room M3 and kill the nurse and then grab the Handgun bullets and Health drink off of the floor. Back in the hallway and enter room M2. Get the "Lapis eye key" and the Shotgun shells of the desk next to a bed. Now go into Exam room 3 which is near to room M2. In here grab the First aid kit off the stretcher and read the paper in the typewriter. Now head up to the patient wing on the third floor, (rooms S1-S14.) Go into room S11 and get the Health drink right. › Pt beds in the hallway; Pt beds in the hallway Published . Nurse2025. 92 Posts Not to start an ER vs. Med/Surg/ICU battle, but I attended a class at The PT hallway recreated in the Unity game engine. Available for Windows, macOS, Linux View all by Collection Collection; Related games Related; PuniTy - PT hallway recreation. A

Download Bluebeam Revu 20

PUNITY - PT HALLWAY RECREATION - TGSUP

X3, Wax Doll, Gluttonous Pig Tablet, Seductress Tablet, The Oppressor Tablet, Ampoule, Lighter, Horseshoe. =========================================================== After Eddie leaves the room, check around to get two Health drinks and the "Gluttonous pig tablet" off of some tables. Now follow Eddie out into the hallway. Take James' left and get a Health drink off a table, continue on down the hall and get the map off the next table. Now turn around and go to the intersection of two doors on James' left and right, enter the one on his left. Take a left around into the open shower stall to find the "Seductress tablet." Head back into the hallway and go left, now enter the next door you see on the left. In the cell block enter the second open cell and get the "Wax doll," now head right into the next hallway. Get the Handgun ammo off the table and continue on and enter the second door on your left to get to the next cell block. Go down and enter the seventh cell, grab the "Oppressor tablet" and exit the cell, (it may take a few tries as it tends to stick.) Go back into the previous hallway and down to the intersection between two doors, again enter the one on James' left. Go straight and examine the gallows, now combine the three tablets and use them on the gallows. Get the "Horseshoe" off the door and go across the hallway. In here kill the patient demon and get

PT Hallway recreation - P.T. - GameFAQs

T-Shaped Corridor • Uppercase Room • Utility Shaft 9Chapter 3LEVEL K: Alice's Toy Room • Angel Path • Demon Path • Exit Hallways • Heavenly Toys Room • Indoor Balcony • L-Shaped Hallway • Power Hallway • Safehouse • Stairwell • Toy Machine Room • Toy Storage • Trailer RoomLEVEL 11: Lunch Room 2 • Metro Station • StairwellLEVEL P: Lobby Workshop • Stairwell • Sunken RoomLEVEL 9: Flooded Morgue • Inner Chamber • Small Accounting Office • Torture RoomLEVEL 14: Inky AbyssLEVEL S: Accounting & FinanceChapter 4The Archives • Attraction Storage • Ballroom • Cavern • Costume Closet • Haunted House • Lounge & Hideout • Maintenance • Management Office • Pillar Room • Planning Room • Research and Design • Spiral Stairway • Storage 9 • Storage Room • Structure Room • VentsChapter 5Administration Lobby • Administration Maze • Barge Port • Decrepit Hallway • Divided Hallway • Film Vault • Gent Home Office • Giant Ink Machine Entrance • Industrial Maze • Ink Machine Pumping Station • Ink River • Joey Drew's Apartment • Lost Harbor • Office of Joey Drew • Prison • Stone Corridor • Throne RoomMisc.theMeatly's RoomBendyand the Dark RevivalTBAComing soon.Bendyin Nightmare RunLevelsBendy Walks the Plank • Death and Taxis • Soup Gone Bad • Dewey DecimatedEstablishmentsAllBurger • Archgate Films • Bendy Land • Briar Label • Butter Bros. Dairy, Inc. • Franks Handyman Service • Gent • Grandioso by Jessy • Inked Oil Co. • Joey Drew Studios • Little Miracle Radio &. › Pt beds in the hallway; Pt beds in the hallway Published . Nurse2025. 92 Posts Not to start an ER vs. Med/Surg/ICU battle, but I attended a class at The PT hallway recreated in the Unity game engine. Available for Windows, macOS, Linux View all by Collection Collection; Related games Related; PuniTy - PT hallway recreation. A

Kelvin Hall (The Hallway PT) - YouTube

The area between the Energy Bypass room and the Elevator shaft.Elevator Shaft: An elevator going from the upper level of the Sentinels room to the lower level, ending directly at the location of the last sentinel.Cargo Upper Bridge Left: A bridge ending directly in the location of a sentinel in the Sentinels room.Cargo Upper Bridge Right: A bridge ending at the same aisle as the above.Cargo Hull Hallway: Once the Floor Sentinel of the lower level is the last Sentinel to be destroyed, attackers will spawn here.Cargo Hull: An area located betwwn the Sentinels room and the Core Exterior, becomes the attacking team's spawn point once the sentinels are taken down and the Core Exterior has been breached.Core Exterior: The outer part of the core. Contains two Link Turrets, one per side, controlled at the Gravity Engine Hallway Left/Right.Core Bridge Passage Left/Right: A small, multi-level room connected with the Core Exterior and The Core in the lower levels, and the Gravity Engine Room in the upper level. Attackers must pass through here in order to reach The Core.Gravity Engine Room #1/#2: The last spawnpoint for defenders, located at the upper level. Leads to the Gravity Engine Hallway Left/Right where the last Link Turrets can be controlled.Gravity Engine Hallway Left/Right: A hallway for defenders, near the last defender spawnpoint, grants access to the Link Turrets located near the core by way of turret monitors.The Core: The last area of the level, a two-entrance circular room where the two last objectives (the computers controlling the core, and the core itself) are located.Objectives[]Destroy Lower Shield Generator: The first 3 objectives have the players spawned in Space Fighters (Human Space Fighters for the attackers and Skaarj Space Fighters for the defending team). The attackers must destroy the Lower Shield Core which is located in the lower section of the ship. One way to get to the generator is by entering the bottom of the ship. There's another shorter route via 2 narrow tunnels, of which the entrances are indicated by gray tongue-like objects (on the outside of the lower half of the ship). This route is shorter, but also has more defenses, including Energy Turrets.The defending team has 2x4 (2 for each entrance of the tunnels) turrets to use to protect the upper hallways. These turrets are equipped with basic AI when unmanned. There are more Plasma and Link Turrets spread over various crucial points of the ship, all of which can fire at the attackers throughout the space battle. The entry on the bottom of the ship is largely unprotected though.Destroy Upper Shield Generator: Now the attacking team must destroy the 2 Upper Field Generators, which are located in a hallway in the upper half of the ship. The entrances to this hallway are indicated by large gray shapes sticking out of the ship. 2 other entrances can be found on the roof near the other entrances. The narrow tunnels there lead to the hallway with the generators inside. This route bypasses one

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User9594

· Entrance2F2F hallway · Unused room · Bedroom · StudyVillageForest path · West Old Town · Workshop · East Old Town · Maiden of War · Graveyard · Church · Fallow Plot · Luiza's House · Underground · Cave Church · Abandoned Mine · Vineyard · Tower of Worship entrance · Cabin · Cave Passage · Ceremony Site · Lone Road · Mountain Stream · Altar · Potter's Field · Suspension Bridge · Garden · Elevator · Waterfall View · Reservoir entrance · Moreau's Lab · · · ·Castle DimitrescuTWRTower of WorshipPHBelfry · Tower of RageRFAttic · Rooftop · Tower of Worship2FMain Hall · Wine Room · Hallway · Dressing Room · Hall of Pleasure · Armory · (SE) Hallway · Hall of Ablution · Terrace · Dimitrescu's Chambers · Balcony · (NE) Opera Hall · 2F Entrance · Library · Hall of Joy · Atelier1FCarriage Gate · Entrance Hall · Hallway · Hall of the Four · Merchant's Room · Hallway · Guest Room · Bedchamber · Main Hall · Dining Room · Hallway · Kitchen · Hallway · Courtyard · Entrance · Entrance · Opera Hall · Tower of WorshipB1FPassage · Tasting Room · Hall of War · Chamber of Solace · Maze · Puzzle Room · Distillery · Tower of WorshipB2FDungeon · Hall of SorrowHouse Beneviento2FGuest Room1FFoyer · Living RoomB1FStudy · Storage Room · Doll Workshop · Medicine Room · Kitchen · Bedroom · Old Well

2025-04-24
User3055

(Older)Jumpscare (Old)GameoverRenderJumpscare Icon (Old)PlushLeft Door (Old)Right Door (Old)RenderJumpscare IconChallenges Mode IconChallenges Mode AvatarMM AI SelectMM Mini IconRight Corner (Cam 16)Left DoorRight DoorRun to the LeftRun to the RightJumpscare (From Left)Jumpscare (From Right)Gameover (Darkened)Updated FNaS 4 Paltettes [Drawn by: BagelGabel]Render [Drawn by: BagelGabel]Two unknown door sprites on sprite sheet of office spritesRenderVersion of his Render that looks like if you haven't purchased it in Lefty's shop yet, but doesn't goMM AI SelectNightmare Stage (Phase 1) (Cam 3)Nightmare Stage (Phase 2) (Cam 3)Dining Room (Cam 4)Left Hallway (Cam 13)Right Hallway (Cam 14)Left Corner (Cam 15)Right Corner (Cam 16)Jumpscare SketchJumpscare IconSkin room Icon (Locked)SketchesTeaserHis MM icon next to the FNAS 4 DLC cast IconsBioMM IconSame, but in gameNightmare Stage (Phase 1) (Cam 3)Nightmare Stage (Phase 2) (Cam 3)Dining Room (Cam 4)Left Hallway (Cam 13)Right Hallway (Cam 14)Left Corner (Cam 15)Right Corner (Cam 16)JumpscareRenderJumpscare IconSkin Room Icon (Locked)Title when you unlock her as a skinRender (Old)Left Hallway (Old) (Cam 13)Screenshot of her in the skin roomHer reveal as a skinNightmare Stage (Phase 1) (Cam 3)Nightmare Stage (Phase 2) (Cam 3)Dining Room (Cam 4)Left Hallway (Cam 13)Left Corner (Cam 15)Right Corner (Cam 16)Left DoorRight DoorRunningRender ComparisonFull Render Sheet of Old DesignNightmare Stage (Phase 1) (Cam 3)Nightmare Stage (Phase 2) (Cam 3)Dining Room (Cam 4)Left Hallway (Cam 13)Right Hallway (Cam 14)Left Corner (Cam 15)Right Corner (Cam 16)Door PosesJumpscare Frame Sketch

2025-04-13
User6392

After the path has been cleared and a slow-moving door has been opened the attackers must cross a bridge which is guarded by a Link Turret. This turret can easily weaken an opponent, but swift movement and the coverage of the crates should keep the attackers safe. After having crossed the bridge the attackers must move through a hall and corridor before they reach the Core's chamber. The Panels for the hatches are located right next to the Core, in the middle of this room.The bridge forms the first point of defense. The Link Turret alone will likely not be enough to stall the attacking team. Combined with additional backup this bridge can be used to stall the attackers. the rest of the path to the core is a bit harder to defend. The corridors leading to the core is the defending team's 2nd option, but a number of crates in the hallway make it harder to defend.Destroy the Conductor: The Core is now exposed and ready to be destabilized. Destabilizing the core isn't the hardest part. Avoiding enemy fire is. A few fully-loaded alt-shots of the Bio Rifle is enough to complete the objective and finish the match.Again, the only way to defend this objective is by defeating the attackers in 1on1 combat. The attackers will likely be distracted by trying to deal some damage to the Core, which should give the defenders an advantage in combat. There are no pickups in the area to help the defenders.Weapons and pickups[]Weapons[]WeaponCountLocationShock RifleW: -A: 4Weapon: -Ammo: 1x Core Exterior, near some crates, southeast wing. 1x Core Exterior, near some crates, northeast wing. 1x Core Bridge Passage Left. 1x Core Bridge Passage Right.Link GunW: -A: 6Weapon: -Ammo: 2x Core Exterior, near north Link Turret. 2x Core Exterior, near south Link Turret. 2x Cargo hull hallway, near the first sentinel.MinigunW: -A: 7Weapon: -Ammo: 3x Cargo hull hallway, near the first sentinel. 2x Cargo hull hallway, near the first sentinel. 2x Cargo hull, after the forcefield-protected entrances.Flak CannonW: -A: 6Weapon: -Ammo: 6x Energy Bypass room, at the upper level ledges, three per side.Rocket LauncherW: -A: 6Weapon: -Ammo: 2x Cargo hull, after the forcefield-protected entrances. 1x Core Bridge Passage Left. 1x Core Bridge Passage Right. 1x Cargo hull hallway, at the last turn before lower floor. 2x Cargo hull hallway, near the second sentinel.Lightning GunW: -A: 2Weapon: -Ammo: 1x Core Bridge Passage Left. 1x Core Bridge Passage Right.Weapon LockerW: 13Weapon: [See below]Weapon Lockers[]ItemsCountLocation11x Cargo Hull Hallway, defenders' spawnpoint.31x Attackers' Landing Bay, upper bridge. 1x Attackers' Landing Bay, west spawnpoints. 1x Attackers' Landing Bay, east spawnpoints.11x Cargo Hull, near last sentinel.11x Cargo Hull Hallway, defenders' spawnpoint.22x Core Exterior, attackers' spawnpoint.21x Gravity engine room #1. 1x Gravity engine room #2.11x Cargo hull, after the forcefield-protected entrances.22x Defender's Bypass Spawn.Pickups[]PickupCountLocationHealth Pack111x Cargo hull hallway, last turn before second sentinel. 1x Cargo hull, near Core Entrance, north arm. 1x Cargo hull, near Core Entrance, south arm. 1x Core Bridge Passage Left. 1x Core Bridge Passage Right. 1x Energy Bypass

2025-04-07

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