Playsnd

Author: e | 2025-04-24

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playsnd ( []) is introduced to stop a sound run without repetition. playsnd () is now by default not-modal on Linux and MacOS, like on Windows. playsnd () can now be modal on any OS BUG DESCRIPTION: - sound() is a duplicate of playsnd(). It brings strictly nothing to playsnd(), that it wraps. Any user can just set sound = playsnd to create an alias. It should be removed

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Playsnd 1.0 - Download - Softpedia

Sound 9.It's the 58 sound in my .SND file.;----------------------------------------------------;Final Round BGM;----------------------------------------------------[Statedef 1990994348]type = Sphysics = nignorehitpause = 1[State 0, AssertSpecial]type = AssertSpecialtrigger1 = 1flag = invisibleflag2 = noshadowflag3 = nomusicignorehitpause = 1[State 0, NotHitBy]type = NotHitBytrigger1 = 1value = SCAignorehitpause = 1[State 0, PlaySnd]type = PlaySndtriggerall = roundno = 3trigger1 = roundstate = 2 && time = 0value = f103,1volume = 255channel = -1loop = 1ignorehitpause = 1persistent = 0 Logged edit these of the playsndvalue = f103,1If you added it on your char, the group shouldnt have an f before it Logged sig made by shullbocka I removed the "f". My sound didn't play in the final round. Do I have to edit this.[State 0, PlaySnd]type = PlaySndtriggerall = roundno = 3trigger1 = roundstate = 2 && time = 0value = 12,9volume = 255channel = -1loop = 1ignorehitpause = 1persistent = 0 Logged the channel =-1 doesnt affectMaybe you have a previous sound 12,9, and its causing that errorThese is all the info from the docs Logged sig made by shullbocka Could someone try this out and let me know if they get it to work? I can't lie, when it comes to Mugen, I suck.I tried everything. Logged O.k. I got this code to work, but the music only plays when I do my final special.could someone help? Logged Tags: Infinity MUGEN Team » IMT Main » M.U.G.E.N Help » Music Change in Final Round (CVS PRO style) IMT Facebook Help us by Donating! IMT Discord Join us at our Discord! Click the image below! IMT Shoutbox Sorry, this shoutbox does not exist. Recent Posts Dcat's WIP THREAD by dcat[March 21, 2025, 02:43:52 AM] [WIP] Pocket Dimensional Clash 2 by O Ilusionista[March 20, 2025, 11:13:51 AM] The Warehouse Stage 1.1 & 1.0 by tehdevil[March 19, 2025, 05:26:33 AM] Marvel's the fixer by wacky thaxie[March 14, 2025, 08:57:13 AM] characters in full game playable outside of full game by tehdevil[March 14, 2025, 04:38:43 AM] Battle of the Best by MatreroG[March 09, 2025, 07:23:39 AM] DEATHBATTLE!!!:Ghost Rider vs Spawn by supa2520[March 08, 2025, 07:29:26 AM] DEATHBATTLE!!!:Kratos Vs Asura by supa2520[March 08, 2025, 07:28:02 AM] DEATHBATTLE!!!:Bowser Vs Dr Eggman by supa2520[March 08, 2025, 07:26:18 AM] DEATHBATTLE!!!: Joker vs Giorno by supa2520[March 08, 2025, 07:24:26 AM] IMT Calendar. playsnd ( []) is introduced to stop a sound run without repetition. playsnd () is now by default not-modal on Linux and MacOS, like on Windows. playsnd () can now be modal on any OS BUG DESCRIPTION: - sound() is a duplicate of playsnd(). It brings strictly nothing to playsnd(), that it wraps. Any user can just set sound = playsnd to create an alias. It should be removed switch stateNo { case 0: playSnd{value: 2,1} case 10; 20: playSnd{value: 2,2} default: playSnd{value: 2,0} } IgnoreHitPause and Persistent. Use ignoreHitPause for ignoring is Fighter Factory's default playsnd, but all you need is [State 0, PlaySnd] type = PlaySnd trigger1 = time = 718 value = S7,18 Put that inside the State and change the 718 and Topic: Music Change in Final Round (CVS PRO style) (Read 1403 times) 0 Members and 2 Guests are viewing this topic. Is there a way to make a custom Track play in the final round like in CVS PRO for ps1?I'm guessing maybe the Final Round Song could be coded in the Lifebars. maybe in the round 3.Could anyone out there help out? Logged it was done with the capcom vs snk w screenpack i think.i think it can be coded into the lifebars. Logged Do you guys have any sample codes that I could learn from? Logged my screenpack has this.Let me find my codes from it so you can see how it was done, brb.Post Merge: March 12, 2009, 08:11:02 AM[State -3, Cs-X- Screenpack Final Round BGM p1]type = Helpertriggerall = teamside = 1 triggerall = roundno = 3triggerall = root,teammode = single && enemy,teammode = singletrigger1 = 1 && !numhelper(1990994348)helpertype = normal ;playername = "Final Round BGM"ID = 1990994348stateno = 1990994348pos = 0,-99999999999999999postype = left ;p2,front,back,left,rightownpal = 0supermovetime = 999999999999pausemovetime = 999999999999ignorehitpause = 1persistent = 0;----------------------------------------------------;Final Round BGM;----------------------------------------------------[Statedef 1990994348]type = Sphysics = nignorehitpause = 1[State 0, AssertSpecial]type = AssertSpecialtrigger1 = 1flag = invisibleflag2 = noshadowflag3 = nomusicignorehitpause = 1[State 0, NotHitBy]type = NotHitBytrigger1 = 1value = SCAignorehitpause = 1[State 0, PlaySnd]type = PlaySndtriggerall = roundno = 3trigger1 = roundstate = 2 && time = 0value = f103,1volume = 255channel = -1loop = 1ignorehitpause = 1persistent = 0If your screenpack you are using is set to 5 round then look for the trigger "roundno = 3" and change to roundno = 5If 7 then change to 7, if 9 then change to 9Post Merge: March 12, 2009, 05:15:10 PMAlso the sound you want to use has to be in the characters snd file. « Last Edit: March 12, 2009, 08:19:35 PM by |mmö®†åL -$yN- » Logged where do I paste these?sorry I'm steal learning. Logged the part that says state -3...should be placed in statedef -3 in your cns....the other part, should also be on the cns...just put it at the end of any statedef Logged sig made by shullbocka the part that says state -3...should be placed in statedef -3 in your cns....the other part, should also be on the cns...just put it at the end of any statedefThanks for helping Fallen_Angel but I don't know which part of this is the music.My Music is Group 12

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User2506

Sound 9.It's the 58 sound in my .SND file.;----------------------------------------------------;Final Round BGM;----------------------------------------------------[Statedef 1990994348]type = Sphysics = nignorehitpause = 1[State 0, AssertSpecial]type = AssertSpecialtrigger1 = 1flag = invisibleflag2 = noshadowflag3 = nomusicignorehitpause = 1[State 0, NotHitBy]type = NotHitBytrigger1 = 1value = SCAignorehitpause = 1[State 0, PlaySnd]type = PlaySndtriggerall = roundno = 3trigger1 = roundstate = 2 && time = 0value = f103,1volume = 255channel = -1loop = 1ignorehitpause = 1persistent = 0 Logged edit these of the playsndvalue = f103,1If you added it on your char, the group shouldnt have an f before it Logged sig made by shullbocka I removed the "f". My sound didn't play in the final round. Do I have to edit this.[State 0, PlaySnd]type = PlaySndtriggerall = roundno = 3trigger1 = roundstate = 2 && time = 0value = 12,9volume = 255channel = -1loop = 1ignorehitpause = 1persistent = 0 Logged the channel =-1 doesnt affectMaybe you have a previous sound 12,9, and its causing that errorThese is all the info from the docs Logged sig made by shullbocka Could someone try this out and let me know if they get it to work? I can't lie, when it comes to Mugen, I suck.I tried everything. Logged O.k. I got this code to work, but the music only plays when I do my final special.could someone help? Logged Tags: Infinity MUGEN Team » IMT Main » M.U.G.E.N Help » Music Change in Final Round (CVS PRO style) IMT Facebook Help us by Donating! IMT Discord Join us at our Discord! Click the image below! IMT Shoutbox Sorry, this shoutbox does not exist. Recent Posts Dcat's WIP THREAD by dcat[March 21, 2025, 02:43:52 AM] [WIP] Pocket Dimensional Clash 2 by O Ilusionista[March 20, 2025, 11:13:51 AM] The Warehouse Stage 1.1 & 1.0 by tehdevil[March 19, 2025, 05:26:33 AM] Marvel's the fixer by wacky thaxie[March 14, 2025, 08:57:13 AM] characters in full game playable outside of full game by tehdevil[March 14, 2025, 04:38:43 AM] Battle of the Best by MatreroG[March 09, 2025, 07:23:39 AM] DEATHBATTLE!!!:Ghost Rider vs Spawn by supa2520[March 08, 2025, 07:29:26 AM] DEATHBATTLE!!!:Kratos Vs Asura by supa2520[March 08, 2025, 07:28:02 AM] DEATHBATTLE!!!:Bowser Vs Dr Eggman by supa2520[March 08, 2025, 07:26:18 AM] DEATHBATTLE!!!: Joker vs Giorno by supa2520[March 08, 2025, 07:24:26 AM] IMT Calendar

2025-04-08
User6816

Topic: Music Change in Final Round (CVS PRO style) (Read 1403 times) 0 Members and 2 Guests are viewing this topic. Is there a way to make a custom Track play in the final round like in CVS PRO for ps1?I'm guessing maybe the Final Round Song could be coded in the Lifebars. maybe in the round 3.Could anyone out there help out? Logged it was done with the capcom vs snk w screenpack i think.i think it can be coded into the lifebars. Logged Do you guys have any sample codes that I could learn from? Logged my screenpack has this.Let me find my codes from it so you can see how it was done, brb.Post Merge: March 12, 2009, 08:11:02 AM[State -3, Cs-X- Screenpack Final Round BGM p1]type = Helpertriggerall = teamside = 1 triggerall = roundno = 3triggerall = root,teammode = single && enemy,teammode = singletrigger1 = 1 && !numhelper(1990994348)helpertype = normal ;playername = "Final Round BGM"ID = 1990994348stateno = 1990994348pos = 0,-99999999999999999postype = left ;p2,front,back,left,rightownpal = 0supermovetime = 999999999999pausemovetime = 999999999999ignorehitpause = 1persistent = 0;----------------------------------------------------;Final Round BGM;----------------------------------------------------[Statedef 1990994348]type = Sphysics = nignorehitpause = 1[State 0, AssertSpecial]type = AssertSpecialtrigger1 = 1flag = invisibleflag2 = noshadowflag3 = nomusicignorehitpause = 1[State 0, NotHitBy]type = NotHitBytrigger1 = 1value = SCAignorehitpause = 1[State 0, PlaySnd]type = PlaySndtriggerall = roundno = 3trigger1 = roundstate = 2 && time = 0value = f103,1volume = 255channel = -1loop = 1ignorehitpause = 1persistent = 0If your screenpack you are using is set to 5 round then look for the trigger "roundno = 3" and change to roundno = 5If 7 then change to 7, if 9 then change to 9Post Merge: March 12, 2009, 05:15:10 PMAlso the sound you want to use has to be in the characters snd file. « Last Edit: March 12, 2009, 08:19:35 PM by |mmö®†åL -$yN- » Logged where do I paste these?sorry I'm steal learning. Logged the part that says state -3...should be placed in statedef -3 in your cns....the other part, should also be on the cns...just put it at the end of any statedef Logged sig made by shullbocka the part that says state -3...should be placed in statedef -3 in your cns....the other part, should also be on the cns...just put it at the end of any statedefThanks for helping Fallen_Angel but I don't know which part of this is the music.My Music is Group 12

2025-04-07
User4036

This page contains a list of various versions of the M.U.G.E.N engine, whether they be official versions released by Elecbyte or unofficial hacks and modifications created by third-parties. The overall history of the engine can be divided into three distinctive "eras": the DOS MUGEN era, the WinMUGEN era, and the 1.0/1.1 era.The earliest releases of M.U.G.E.N, often referred to collectively as "DOS M.U.G.E.N", followed a naming scheme that represented the time that particular version was compiled and released. The scheme started as "9X.mm.dd", with 9X standing for the 1990s, and the other four digits representing a month and day respectively. This started with the very first known public build, 9X.07.27, and continued up until 9X.10.19, after which the scheme switched to "yyyy.mm.dd". The last known version of DOS M.U.G.E.N was 2001.04.14.Almost all versions of M.U.G.E.N from this point were designed exclusively for MS-DOS, and as a result cannot be ran on modern operating systems without the use of emulation or a virtual machine. These versions also had a notably different parser; most versions of M.U.G.E.N are incompatible with characters created for these versions, including Elecbyte's own Kung Fu Man. Newer DOS versions (2000.06.27 and later) are incompatible with older characters made for the older versions (2000.01.01 and earlier) due to changes in syntax and parser.WinMUGEN[]Following the DOS M.U.G.E.N builds are a trio of builds compiled for use on Linux, referred to as "LinMUGEN". The last build, Version 2002.04.14 Beta, was the final release of M.U.G.E.N before Elecbyte entered a long hiatus. In private tester circles, a version of Version 2002.04.14 Beta compiled for use with Windows was released, which was leaked to the public around 2003, initially by a Brazilian group called Elecbyte1 (their version was given a new version number, "2003.06.14b") and later by Rouhei in June 2004. This leaked version of the engine, dubbed "WinMUGEN", became the de-facto standard version of the engine at the time, and was subsequently modified and hacked to add a variety of features in Elecbyte's absence.Although these builds have since been officially succeeded by M.U.G.E.N 1.0 and the M.U.G.E.N 1.1 beta, WinMUGEN builds are still used by the cheapie community due to the presence of various glitches and quirks that were removed in future versions of the engine, such as the Null overflow glitch, some of which effectively act as security vulnerabilities, due to exploitation of them by higher-level cheapies that effectively act as malware. Additionally, though to a lesser extent, some creators continue to use WinMUGEN due to the freqmul parameter for the PlaySnd state controller, which is nonfunctional in newer versions of the engine.WinMUGEN Plus[]An unofficial hack of WinMUGEN was released in 2007, under the name "WinMUGEN Plus". This hack added the ability to create and use high-resolution stages, a feature which would not become standard in the official engine until the release of M.U.G.E.N 1.0.BrokenMUGEN HR/HD[]Main article: BrokenMUGEN (engine)M.U.G.E.N 1.0[]M.U.G.E.N 1.0 redirects here. For the default motif of the same name, see M.U.G.E.N 1.0 (motif).Creator: ElecbyteInitial Release Date: September 21st,

2025-04-10
User4558

中文| 大小: 8172| 评分: 10.0| 时间: 2016-07-20 紫电MP3剪切分割器 v1.0 官方版 紫电MP3剪切分割器是一款功能非常齐全的MP3文件剪切工具,但是他不仅仅只支持MP3格式的文件哦,还能支持WMA、WAV等等多种格式的文件。用户可以通过紫电MP3剪切分割器进行便捷的音频处理,剪切,分割,编辑自己满意的音频。软件绿色无毒,界面简洁欢迎前来IT猫扑网下 [ 查看详细 ] 分类:音频处理| 语言: 中文| 大小: 1964| 评分: 10.0| 时间: 2016-10-14 全能APE转MP3工具 v3.1 免费版 全能APE转MP3工具可以把ape文件格式的音频文件转换为mp3,这样我们就可以使用一般的音乐播放器来播放了,相当的方便,需要的可以来it猫扑网下载ape文件转mp3转换器介绍ape是一种高保真音频格式,不少音乐发烧友需要把APE音乐格式转换成MP3音乐,以方便在便携设 [ 查看详细 ] 分类:音频转换| 语言: 中文| 大小: 7373| 评分: 10.0| 时间: 2018-09-25 Mp3 Audio Editor(mp3音乐编辑软件) v9.6.3 已注册版 Mp3AudioEditor是专业的mp3音乐编辑软件。你可以对音频文件进行多种编辑,比如淡入淡出扭转等效果,简单好用的音频编辑软件,快来IT猫扑下载吧!Mp3AudioEditor软件介绍Mp3AudioEditor是一款非常实用的MP3文件编辑工具。该软件的功能十分强大。用户可以通过该软件进 [ 查看详细 ] 分类:音频处理| 语言: 中文| 大小: 15882| 评分: 10.0| 时间: 2019-03-11 mp3 splitter joiner中文版(mp3剪切器) v4.2.2 绿色汉化版 mp3splitterjoiner中文版能够为用户们提高非常强大的MP3编辑和剪切功能,还有多种强大播放功能能够为用户们提供,喜欢该软件的朋友们千万不要错过哦!快来下载体验吧!软件介绍:MP3Splitter&JoinerPro是一款非常有用的MP3编辑软件,它内建了MP3分割与合并 [ 查看详细 ] 分类:音频处理| 语言: 中文| 大小: 1480| 评分: 10.0| 时间: 2017-03-08 苹果MP3软件itunes v7.6简体中文版 苹果mp3播放器是苹果官方推出的一款专业的音乐下载工具,用户可以在安装iTunes7之后,将电脑里的音乐添加到iTunes里面,并可以同步传输到iphone、ipad客户端,有需要的用户欢迎来IT猫扑下载~苹果mp3下载软件简介欢迎使用iTunes7安装程序包括QuickTime7iTunes是 [ 查看详细 ] 分类:音乐播放| 语言: 中文| 大小: 56320| 评分: 10.0| 时间: 2017-03-20 3ga转mp3(3ga to mp3 Converter) v1.2 绿色免费版 3gatomp3Converter是一款免费的3ga转mp3格式转换器,可以把三星Galaxy手机的录音文件3GA格式文件转换成MP3格式,别看软件小,但是功能十分的强大,有需要的用户可以来下载!软件介绍3gatoMP3Converter,这是一个简单的小工具,下载解压后安装只要一路下一 [ 查看详细 ] 分类:音频转换| 语言: 中文| 大小: 349| 评分: 10.0| 时间: 2017-03-20 MP3 Player固件升级工具 中文绿色版 MP3Player固件升级工具是一个可以升级mp3player这款软件中固件的工具,升级后的mp3player非常好用,有需要的朋友可以来IT猫扑下载哦!使用步骤如下首先,请将MP3Player与PC的usb端口连接,确定连接正常,并保证没有其它可移动磁盘同连接在PC上。然后, [ 查看详细 ] 分类:升级补丁| 语言: 中文| 大小: 287| 评分: 10.0| 时间: 2017-03-23 海量mp3下载器破解版 绿色免费版 海量MP3下载器是一个可以批量下载音乐的绿色软件,功能强大,可边下载,边搜索歌曲,操作简单,运行流畅,方便快捷,是众多音乐爱好者的不二首选。感兴趣的朋友欢迎前来IT猫扑下载体验吧!安装必备:此软件用VisualStudio2008编写,vista上可以直接运行, [ 查看详细 ] 分类:音乐播放| 语言: 中文| 大小: 3482| 评分: 10.0| 时间: 2017-03-23 mp3转mid格式转换器(widi recognition system) v3.0 汉化专业破解版 mp3转mid格式软件是一款功能极其强大的音频转换软件,叫做widirecognitionsystempro,小编提供的是破解版本,带有注册机,可以让朋友们免费使用.有需要的朋友就来IT猫扑下载吧!软件简介WIDIRecognitionSystemPro是一款音频转换工具,程序可以自动识别并将WA [ 查看详细 ] 分类:音频转换| 语言: 中文| 大小: 1647| 评分: 10.0| 时间: 2017-03-24 mp3剪切工具(mp3音频截取器) v2.54 绿色版 mp3剪切器是一款非常小巧实用的mp3处理工具,它可以截取mp3的一段音频并保存成为一个新的mp3文件,而且它的操作简单,易于上手。喜欢的小伙伴们赶紧来IT猫扑网下载吧!mp3剪切器软件介绍mp3剪切器,一款专业的mp3音频剪切工具,它能任意剪切mp3中的任何一个片段 [ 查看详细 ] 分类:音频处理| 语言: 中文| 大小: 578| 评分: 10.0| 时间: 2017-08-25 MDBoot(万能mp3格式化工具) 官方绿色免费版_附PlaySnd MDBoot(万能mp3格式化工具)是一款MP3相关的格式化软件,挺好用的,并且无需安装即可随意使用,压缩包中小编还附带了PlaySnd(MP3播放器录音转换工具)进行部分任务的配套使用,推荐给有需要的朋友!MDBoot(万能mp3格式化工具)使用说明使用MDBoot.exe的时候请将mp [ 查看详细 ] 分类:音频处理| 语言: 中文| 大小: 1249| 评分: 10.0| 时间: 2017-03-29 先科车载mp3万能驱动 免费版 先科车载mp3驱动(Sastcarmp3drivers)是一款MP3音乐驱动程序软件!本软件是万能的,基本支持所有mp3,连接MP3后用户可以很方便地管理MP3中的歌曲,欢迎有需要的用户前来it猫扑下载!先科车载mp3驱动软件信息软件中文名称:先科车载mp3驱动软件英文名称 [ 查看详细 ] 分类:其他驱动| 语言: 中文| 大小: 1024| 评分: 10.0| 时间: 2017-04-14 swf转mp3格式转换器(Swf to Mp3 Converter) v2.1 汉化安装版 swf转mp3格式转换器(SwftoMp3Converter)是一款非常实用的格式转换工具,压缩包中另附带SWF中的声音文件批量提取软件,操作简单且功能强大,推荐给有需要的用户下载使用!swf转mp3格式转换器简介压缩包内有两款swf转mp3格式转换器,推荐使用swftomp3convert [ 查看详细 ] 分类:音频转换| 语言: 中文| 大小: 721| 评分: 10.0| 时间: 2017-04-17 asf转mp3转换器 中文绿色版 asf转mp3转换器的全民叫做AudioConverter,是一款十分专业的音频格式转换软件,支持多种格式支持批量处理的强大转换器,小编提供的绿色免费版,无需安装下载直接使用.有需要的朋友就来IT猫扑下载吧!asftomp3简介AudioConverter.exe绿色版本格式转换软件可将WAV, [ 查看详细 ] 分类:音频转换| 语言: 中文| 大小: 3538| 评分: 10.0| 时间: 2017-04-17 mp3万能转换器 v6.0.0 绿色免费版 MP3万能转换器是一款非常好用的音频格式转换软件,功能强大,操作简单,转换速度快。并且支持格式多,很适合经常从事剪辑行业的用户们,上手很简单,感兴趣的朋友欢迎前来IT猫扑下载体验吧!MP3万能转换器功能特色快速转换:直接转换音频格式,不产生任何临时文件, [ 查看详细 ] 分类:音频转换| 语言: 中文| 大小: 3226| 评分: 10.0| 时间: 2019-07-31 MP3超强铃声转换器(amr转mp3) v8.7 中文版 MP3超强铃声转换器是一款专门针对音乐文件使用的amr转mp3格式转换工具,对于从事音乐处理工作用户是非常适合使用的,欢迎有需要的用户来IT猫扑下载。MP3超强铃声转换器使用方法非常简单:点击菜单“打开”,打开要转换的文件,用鼠标左键选择转换范围,再点 [ 查看详细 ] 分类:音频转换| 语言: 中文| 大小: 2048| 评分: 10.0| 时间: 2017-04-21 消声魔术师免费版(MP3歌曲伴奏制作工具) v1.01 中文免费版 消声魔术师破解版是一款mp3伴奏制作软件,又名Vocalremover,是一款在线音乐mp3伴奏处理工具,可以处理去除人声,杂音等等,有需要的用户欢迎来IT猫扑下载~消声魔术师绿色版软件介绍:消声魔术师(MagicVocalRemover)是一款可以将您在网路上下载的音乐或是从CD复制 [ 查看详细 ] 分类:音频处理| 语言: 中文| 大小: 892| 评分: 10.0| 时间: 2017-05-10 Free WMA to MP3 Converter(wma转mp3) v7.6.0 官方最新版 FreeWMAtoMP3Converte是一款十分纯净好用的wma转mp3格式转换器,其小巧实用,不仅可以帮助用户wma转mp3格式,还支持wmv、asf等音频文件的转换,同时支持文件批量处理,喜欢的朋友赶紧来IT猫扑网下载体验吧!FreeWMAtoMP3Converte官方介绍免费的WMAMP3转换器可以将W [ 查看详细 ] 分类:音频转换| 语言: 中文|

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