Kenshi map locations
Author: d | 2025-04-24
Kenshi town map new kenshi map v0976 wall locations and zones kenshi mongrel town kenshi wiki fandom powered by wikia zones locations nests . In the case that you are Kenshi Town Locations / Kenshi Map Cities Page 1 Line 17qq Com : Maps here is the map with everything. All kenshi assets used are property of lofi games. In the case that you are looking for a particular location of kenshi map, then we leave you a complete list with all. Kenshi's best base locations detailed.
Kenshi Town Locations / Kenshi Map Town Locations : Kenshi
Complete map of all Kenshi locations Maps are items in Kenshi which can be used in order to reveal unknown locations on the player's Map. After use, these items disappear from whichever inventory they were in. Players cannot use a map item if they already know all the locations which that map can reveal.All maps are either obtained through purchasing them, or through looting them from Ancient Locations, such as ruins. All of the obtainable maps can be found in the lists below, or in the Map Items category page. Purchasable Maps[]These maps can be purchased in various shops, including the Travel Gear shop. They unlock a number of locations on the world map. Purchasable Maps generally deal with locations of the "new world", settlements that are known to the general public.SPOILERS AHEAD!Glorious Holy Map - shows locations of the Holy Nation - Holy Farms, both Holy Military Bases, Holy Mines, and the cities of Bad Teeth, Blister Hill and Stack.Map of the Border Zone - unlocks locations of The Hub, a Waystation (not necessarily in the Border Zone) and a Tiny Settlement.Map of the Shek Kingdom - unlocks all of their locations: Admag, The Great Fortress, Last Stand and Squin.Map of the Swamps - unlocks the locations of Shark and the swamp villages: Grayflayer Village, Mud Town, Red Sabre Hideout, Rot, Stone Rat Village, two Swamp Villages.Map of the United Cities (Central Territories) - unlocks many of the UC locations in the Eastern side of the map: Heft, Heng, Eyesocket, Port North, Port South, Stone Camp, Brink, Farming Village, Fishing Village (of Deadcat faction), Black Scratch, Bark, Sho-Battai, Stoat, Drin, Bast, Endin.Map of the United Cities (Extended Territories) - unlocks the outer UC territories, located mostly in the South: Sho-Battai, Drifter's Last, Clownsteady, Slave Farm, Slave Markets, Catun, Mourn (formerly of UC).Map of Vain - unlocks the Hive Villages.Map to Mongrel - yes. It shows the location of Mongrel.Map to World's End - similarly, it shows where World's End is.Tech Hunters Library Map - unlocks a location of a Lost Library.Tech Hunters Map - unlocks a location of any of the Ancient Labs, any Lab Ruins, Tower of Goats, Tower of Spiders, Flats Lagoon, Tower Of Ninjas.Looted Maps[]These maps can be found in many ancient locations themselves and they unlock sites of a number of other ancient locations (to be visible on player's map). SPOILERS AHEAD!Ancient Military Documents - can unlock a location of any Lost Armoury.Bugmaster's Map - unlocks the location of his eternal enemy, the Cat-Lon's Exile.Engineers Map - unlocks locations of any of the workshops - Dead Workshop, Deadland Workshop, Post-Ancient Workshop and Workshop Complex.Map of the Ashlands - unlocks any of the Ashland Domes and
Kenshi map with locations - loungerot
Crafting recipes, add new items like gold bars, make gangs of NPCs target you if you’re carrying large amounts across the map, tonnes of possibilities!At the same time we’ve made this feature much easier to quickly iterate on and configure for artists. Instead of faffing with some numbers in FCS, reloading the game, checking the results and going back to FCS you can now fiddle with the numbers to your heart’s content right in the editor and see changes in real time.We don’t want to spoil everything for you, but hopefully this gives you an idea of the attitude we’ve been taking to development and what kind of changes you can expect to the existing systems from Kenshi 1.NM: Narrative is becoming easier and easier as the years go by. The most difficult part was over with years ago – that’s the foundations; world building, fleshing, map, general plans for content, working structure. That part is super hard and horrible, makes me want to vomit. The last couple of years have been refining, refining, refining. Content’s been flowing easy now. This is the most fun part of narrative design where the game starts to make itself and everything comes together. We’ve also had a few new features added for us over the years which means our toolkit lends us all the more creativity to push boundaries with. MR: Kenshi is a massive game with a wide range of assets from buildings to characters, different biomes and environments, furniture… the list goes on. Unlike most sequels or prequels where assets can be reused, we had to start almost everything from scratch. This was firstly because lore dictated certain changes (Kenshi 2 is set 1000 years before Kenshi), and secondly due to our change of engine; UE uses different shading and rendering technology (PBR), which means textures work in an entirely different manner.The past couple of years have been largely spent creating a huge amount of assets so Chris can focus on game design, which really is the most important part of the project. As is standard practice in the industry, we began with creating basic untextured blockouts and placing them around the world, filling it out and making it into something rich and believable. After several rounds of feedback and amends we went on to begin fully texturing the assets.In general we have a good balance of progress across all asset categories and we now have something that’s actually playable. Some assets, such as furniture, are mostly made as blockout at this point as they’re needed for building layouts, whereas our buildings get fully modelled and textured as we progress from one region to another.What is Unreal Engine 5 doing for Kenshi 2 exactly?MR: A significant part of our decision to move to Unreal Engine 5 was for future-proofing; we didn’t want to be building Kenshi 2 in an engine that might see less support in the future. That being said, there are a few new features exclusive to UE5 thatKenshi Map (All Locations and Zones)
The thing that matters most: making the best game we possibly can. It’s also rather important that we stay afloat; it’s a tough old world out there right now, and overhiring risks being a short term solution that creates difficult and not-insignificant long term problems. We’re trying to keep it sensible. To recap: we’ve already shown you river raptors, sexy customisable gates, environment shots with lovely new building models, the modder-friendly district divider tool, our new approach to localisation, and an early version of just one of Kenshi 2’s Hiver models (every Hiver sub-race will have its own model). Oh and let’s not forget the hit video Kenshi 2: Furniture Alignment Mode (woo).As some of you already know, we’ve made some major changes to our still-evolving FCS dev tool, some of which we’ve released to Kenshi 1 players to use, though many upcoming functions will only work with features exclusive to Kenshi 2.Kenshi 2 is being made in Unreal Engine 5We’ve already revealed that Kenshi 2 is being made in Unreal Engine, but what we haven’t told you is that we’re actually making it in the all-singing, all-dancing video game makey machine that is Unreal Engine 5. We shifted to UE5 just over a year ago, which…to put it mildly…was a big job in itself, but you’re probably best hearing that from some of the others…Q&A with Craig, Nat and MohamadWho are you? Why are you on my monitor?CT: I’m Craig, I lead the programming team here at Lo-Fi.NM: I’m Nat. I wear multiple hats running business direction and leading the narrative design and writing.MR: I’m Mohamad, lead artist for Kenshi2 planning and supervising asset creation and assisting Chris with art direction.What have the last couple of years entailed? CT: In short, a lot! There’s been significant efforts in our department to help make production easier for everyone else as well as improving/reworking existing systems and of course the big one, [REDACTED].Without diving into the nitty gritty, the switch from Ogre to Unreal has forced us to revisit most of the systems from the game and configure them for a whole new GUI and asset pipeline. We’ve taken this as an opportunity to improve on what we already have, make it easier to configure, fix some really fundamental issues and add entirely new features that just weren’t possible in the first game.To give one example, in Kenshi 1 we scattered the world with natural resources that the player could mine. We had a set number of resources that could be mined, you could reduce the amount of copper in a region to none or add some iron where there was no iron before but that’s really the limit, just playing with the numbers. Since revisiting this system not only have we made all our code more modular and easier to maintain but we’ve also made it possible for modders to create their own types of resources – so you can add things like gold mining, work that into some new. Kenshi town map new kenshi map v0976 wall locations and zones kenshi mongrel town kenshi wiki fandom powered by wikia zones locations nests . In the case that you areKenshi Map: All Locations Name and
Betray you.vs. ErmacKenshi: One of your souls fights for dominance...Ermac: He will fail, as will you.Kenshi: I only wish to help.Kenshi: A fellow telekinetic...Ermac: It is the spirits' energy.Kenshi: Show me!vs. Erron BlackKenshi: The friendless wanderer.Erron Black: Least I don't take orders from a woman.Kenshi: Which century are you from?Kenshi: Care to test me?Erron Black: Never bring a sword to a gunfight.Kenshi: I bring much more!vs. Ferra/TorrKenshi: Ferra/Torr...Ferra: Ready set?Kenshi: And... go.Kenshi: Your voice is somewhat annoying.Ferra: Ferra bite ears off!Kenshi: Well that's... considerate.vs. GoroKenshi: My ancestors convey their respect.Goro: As well they should.Kenshi: And will welcome you in the hereafter.vs. Jacqui BriggsKenshi: Your final test, Jacqui.Jacqui: Didn't think it would be you.Kenshi: Element of surprise!Kenshi: Jacqui...Jacqui: We going again, Kenshi-san?Kenshi: Jax insisted I exhaust you.vs. JasonKenshi: Shall we begin?Jason: [removes knife embedded in neck]vs. JaxKenshi: My ancestors aid me.Jax: Your spooky hokum don't scare me!Kenshi: It should.Kenshi: Major Briggs.Jax: You sure there ain't a hole in that bandanna?Kenshi: I do enjoy our sparring matches.vs. Johnny CageKenshi: Johnny.Johnny Cage: What's up?Kenshi: Just wanna help you keep in shape.Kenshi: A showdown? As in your films?Johnny Cage: Did you like 'em?Kenshi: Blindness has its benefits.vs. KanoKenshi: You're a scoundrel!Kano: Says the deadbeat dad!Kenshi: Even for you, that was low.Kenshi: Shall we begin?Kano: This ain't no game...Kenshi: It'll be just as fun.vs. KenshiKenshi 1: Where is Suchin?Kenshi 2: I don't know whom you mean!Kenshi 1: I think you murdered her!Kenshi 1: Will you yield?Kenshi 2: You know I can't.Kenshi 1: What a senseless standoff!Kenshi 1: Interesting...Kenshi 2: I can't read you either!Kenshi 1: There are other ways to assess you.Kenshi 1: Greetings.Kenshi 2: Are you lost?Kenshi 1: You're the one out of place.vs. KitanaKenshi: Is there a problem, Kitana?Kitana: You stand in my way.Kenshi: For that, there's but one solution.Kenshi: Kitana...Kitana: You're outmatched.Kenshi: Am I indeed?vs. Kotal KahnKenshi: I've come to talk.Kotal Kahn: I grow tired of talk.Kenshi: As you wish...Kenshi: Kotal Kahn...Kotal Kahn: Mr. Takahashi...Kenshi: This audience must take an uncivil turn.vs. Kung JinKenshi: Pride is your weakness.Kung Jin: I don't need a lecture.Kenshi: You won't get one.Kenshi: I know you're there.Kung Jin: Guess I won't be quiet then.Kenshi: Are you ever?vs. Kung LaoKenshi: I'm sorry for your loss...Kung Lao: What loss?Kenshi: This one!Kenshi: Kung Lao...Kung Lao: You seek my death?Kenshi: Just your humiliation.vs. LeatherfaceKenshi: Mine is Sento. What do you call yours?Leatherface: [snarls]vs. Liu KangKenshi: Sento greets you, Liu Kang.Liu Kang:Kenshi Map With All Locations For Reference : r/Kenshi - Reddit
Kenshi System Requirements - full specs, system checker and the gaming PC setup you need. Kenshi minimum requirements Memory: 6 GB Graphics Card: NVIDIA GeForce 510 CPU: Intel Core 2 Duo U7600 File Size: 14 GB OS: 64-bit Windows Kenshi recommended specs Memory: 16 GB Graphics Card: NVIDIA GeForce 510 CPU: Intel Core 2 Quad Q9000 File Size: 14 GB OS: Windows 7 64-bit Can you run it? Test your computer against Kenshi system requirements. Can I Run Kenshi? In terms of game file size, you will need at least 14 GB of free disk space available. An Intel Core 2 Duo U7600 CPU is required at a minimum to run Kenshi. Whereas, an Intel Core 2 Quad Q9000 is recommended in order to run it. Provided that you have at least an NVIDIA GeForce 510 graphics card you can play the game. Kenshi system requirements state that you will need at least 6 GB of RAM. Additionally, the game developers recommend somewhere around 16 GB of RAM in your system. Kenshi will run on PC system with 64-bit Windows and upwards. Looking for an upgrade? Try our easy to use Kenshi set up guides to find the best cards. Filter for Kenshi graphics card comparison and CPU compare. We'll help you find the best deal for the right gear to run the game. Kenshi FPS - what frame rate can you expect? How many FPS will I get on Kenshi? We reference thousands of reports from PCGameBenchmark users running our FPS tracking app to tell you exactly how Kenshi performs across a range of different settings and resolutions on the most popular PC gaming setups. What frame rate does Kenshi run at? Here are the typical frame rate samples Avg FPS CPU GPU RAM 618 Intel Core i7-8700K NVIDIA GeForce GTX 1080 32 GB 173 Intel Core i7-8700 NVIDIA GeForce RTX 2060 SUPER 16 GB 76 Intel Core i5-7200U Intel HD Graphics 620 8 GB 1,781 Intel Core i5-10400F NVIDIA GeForce RTX 3060 Ti 32 GB 1,410 Intel Core i9-9900K NVIDIA GeForce RTX 2080 32 GB What frame ratewhere's the kenshi uwe mod faction location map? : r/Kenshi
This is the original soundtrack for Kenshi, including two short "making of" Download $ 4.99 PC Game offers a free review and price comparison service. PC Game is not an official representative nor the developer of this videogame. Category(ies): Indie , RPG , Simulation , Strategy Type: dlc Works under: Developer(s): Kole Audio Solutions Release Date: May 9, 2016 Required Age: 0 Price: 4.99 USD Tags: Single-player, Downloadable Content Languages: English This is the original soundtrack for Kenshi, including two short "making of" videos.Track list:KenshiScorching WindsSands at DuskFertileThe WildgrassAs it isYearn for NightBreath of the WorldBogDescendPitAshen AirApprox 50 minutes of music totalNOTES ABOUT THE SOUNDTRACKThe music system in Kenshi has been designed in such a way, that asyou play through the game the engine randomly selects from a handfulof different musical elements to create new compositional excerpts. Itis this ambient approach and "non-player interactivity" of the musicthat reinforces Kenshi's indifferent tone. Obviously for a traditionalSoundtrack release we can not recreate the randomization of this musicsystem (yet). However, we can get close and musically sculpt eachtrack with wide brushstrokes to capture the same feeling.In addition to the gameplay music, the Kenshi Original Soundtrackfeatures the Main Title and a few other traditional recordings thatcan be heard throughout the game. Put on a good set of headphones andlet the music transport you to the windy dunes, overgrown swamps, andunexplored wilderness of Kenshi. Thank you and I hope you enjoy! Similar Games Black Myth: Wukong Black Myth: Wukong is an action RPG rooted in Chinese mythology Garry's Mod Sandbox physics mod for Half-Life 2 that became so popular that it was made into a standalone release PAYDAY 2 Crime pays more with every challenging heist scenario plus new customizable weapons and character masks The Elder Scrolls V: Skyrim The classic RPG series goes North where a civil war is interrupted by the appearance of dragons Screenshots of Kenshi Original Soundtrack Click on the images to enlargeKenshi Map: All Locations Name and Zones –
I do not fear its wielder.Kenshi: Both were forged in kombat.Kenshi: Liu Kang...Liu Kang: Our paths cross again, Kenshi.Kenshi: A sword must remain sharp.vs. MileenaKenshi: Mileena...Mileena: Do you see into my head?Kenshi: All will once I cut it off!Kenshi: You will feel Sento's bite.Mileena: The anticipation is killing me...Kenshi: No. That would be me.vs. PredatorKenshi: Caught me at a bad time.Predator: [roars]vs. Quan ChiKenshi: Same old tricks, conjurer?Quan Chi: Is your sword as sharp as your tongue?Kenshi: Even more so.Kenshi: Quan Chi...Quan Chi: You found me. And now?Kenshi: I will cast you into darkness.vs. RaidenKenshi: Why do you confront me?Raiden: You risk much by wielding Sento.Kenshi: A weak ploy, Raiden...Kenshi: Lord Raiden...Raiden: You overreach in challenging me.Kenshi: I merely hope to learn from you.vs. ReptileKenshi: May I help you?Reptile: You will sshare your blood!Kenshi: Not with you, I'm afraid.Kenshi: Reptile.Reptile: You will not read my thoughtss!Kenshi: There is very little to read.vs. ScorpionKenshi: Ancestors, guide me!Scorpion: The Netherrealm claims them.Kenshi: You'll have none! Or me as well!Kenshi: You're out of control.Scorpion: I do what I must!Kenshi: As do I.Kenshi: Hanzo...Hanzo Hasashi Scorpion: Stand aside, my friend.Kenshi: As your friend, I cannot.vs. ShinnokKenshi: Prepare yourself.Shinnok: Who would fear a blind mortal?Kenshi: One who has never faced him.Kenshi: Shinnok...Shinnok: The blind swordsman...Kenshi: There are other ways to see.vs. Sonya BladeKenshi: You bar my way?Sonya: Authorized personnel only.Kenshi: Consider this my authorization.Kenshi: General...Sonya: Not now, Kenshi.Kenshi: I'm afraid this won't wait.vs. Sub-ZeroKenshi: Care to test me?Sub-Zero: I too wield a sword.Kenshi: Yes... Made of ice.Kenshi: Sub-Zero...Sub-Zero: Do not test me.Kenshi: I merely hope to learn from you.vs. TakedaKenshi: Think your skills surpass mine?Takeda: I know so, Dad.Kenshi: Prove it.Kenshi: Greetings, my son.Takeda: What're you doing here?Kenshi: When the student is ready, the master appears.Kenshi: Is this how our paths cross?Takeda: You brought us here, Dad!Kenshi: Very well...vs. TanyaKenshi: Tanya.Tanya: Another fool wants to test me.Kenshi: You'll have to wait until we're done!vs. TremorKenshi: Greetings.Tremor: Are you afraid of searing pain?Kenshi: I'm afraid I've stopped listening.vs. TriborgKenshi: You thugs are all alike.Triborg: You've never seen anything like me.Kenshi: Oh, I get it. 'Cause I'm blind. / True, in a literal sense.Kenshi: You did this to yourself on purpose.Triborg: I am greater in every way.Kenshi: You're certainly more of an asshole.Kitana[]vs. AlienKitana: You are repulsive.Alien: [hisses]vs. Bo' Rai ChoKitana: What is the meaning of this?Bo' Rai Cho: Stop, Kitana, and listen!Kitana: I do not tolerate. Kenshi town map new kenshi map v0976 wall locations and zones kenshi mongrel town kenshi wiki fandom powered by wikia zones locations nests . In the case that you are Kenshi Town Locations / Kenshi Map Cities Page 1 Line 17qq Com : Maps here is the map with everything. All kenshi assets used are property of lofi games. In the case that you are looking for a particular location of kenshi map, then we leave you a complete list with all. Kenshi's best base locations detailed.
Marking locations on the map :: Kenshi General Discussions
April ToolsIt’s 1st April again. Fancy some Kenshi hashish? Wanna find the Hive Queen a date? Kenshi Team Racing anyone? This year we’re changing things up and giving you something real: how do you feel about a cheeky little Free Camera Mode Kenshi update? How about some Kenshi 2 news, a new screenshot and a Lo-Fi Q&A? We got you fam.First up:Kenshi 2 when?Well, we’re not saying just yet. I once read that it’s bad practice from a marketing perspective to say “it’s ready when it’s ready”, but honestly, that kinda sums it up. Anything else until we’ve a release window for you is just sugar-coating, and we’d rather not do that. Besides, when have we behaved how devs are supposed to do?We reckons that “it’s ready when it’s ready” is the best approach. So bear with us because the wait will be worth it. Why so little news?It’s been a long while since we updated you on Kenshi 2. We had a bit of a change of tack and switched focus to getting all our ducks in a row for the betterment of Kenshi 2’s development rather than constantly drip-feeding you content, bit-by-bit.The reality is that every time we put something out on Kenshi 2 it requires a lot of back and forth, double checking, and long, cross-departmental discussions on whether to reveal it or not. We need to ensure we’re not spoiling too much, that the reveals fit in with our long term plan, and that the content looks as close to the end product as possible so people know we’re giving this prequel the love that it deserves. This is hard when you’re working with a team of perfectionists consistently improving their work. It pulls us away from development and it can ultimately risk ruining our best reveals before they’re ready. Discovery will play a huge part of the Kenshi 2 experience, and while it’s a lot of fun for us to show off new stuff, it kills the joy of finding it in-game. We put a lotta love into our creations and we ain’t gonna ruin it for clicks. So we’re gonna keep schtum on the majority of Kenshi 2’s content until we have a lot more mega-polished stuff to show you.Having said all that, we’ll still be sharing a few teases and updates as we go…So where are we at?Since your last major Kenshi 2 update we’ve hired a Producer. We’ve hired Korean, Polish, Turkish and Italian translators. We’ve hired a Community Manager, and very recently we hired an Executive Assistant (which means Chris and Nat have much more time to work on the game). We have come a long way: 33 people are currently working on Kenshi 2 at a consistent, solid pace. We’re making some massive leaps into territory previously unknown to us and building a whole load of new systems that take time to perfect.While we’ve grown the company, we’ve tried to only hire in areas where we feel it will benefitMap with locations :: Kenshi General Discussions - Steam
In Kenshi 2?CT: Gotta be exploring our new world and [REDACTED] without a doubt.As a programmer I don’t get a full view of things like narrative or new places in their full in depth context, so playing the final game in full and getting to meet all the new characters and visit all the strange new places is going to be a real treat.We get feature requests through every so often related to some of these like “we’d like to a dialogue condition to check if a character is wearing shoes” or “check if a character has a particular item” which are simple enough for us to add but open up so many new possibilities for sort of specific interactive narratives that the writers are able to craft. I’ve just done a quick count and we’ve just about doubled the amount of conditions and effects that the dialogue system is capable of!And this is just dialogue, the amount of things that just were not possible in Kenshi 1 is growing bigger every day. You think those overhaul mods are big? You ain’t seen nothing yet.I’m equally if not more excited what the community will cook up with all our new features. We’re bound by our budgets and lore considerations, I want to see what you mad lads will do with it all!NM: I can’t wait to see people playing our stuff, talking about it, getting pissed off by it, just enjoying it. It’s also a little frightening as sharing your writing makes you feel really quite vulnerable, but seeing people immerse themselves and escape to our world that we’re so proud of will be amazing.MR:What I like about Kenshi is customisation. Being able to customise and make our own world is the best experience I can personally expect from a game. With that in mind and knowing all the planned assets, I’m very excited to have unlimited ways of making things for my own playthrough. People who played the first game understand my point, however, I think the experience and scale of what we as players can experience in Kenshi 2 will be significantly different and unique.Is there anything else you’d like to tell the fans about?CT: So much, but I wouldn’t want to ruin Dan’s marketing plan by spilling all our beans now.All good things come to those who wait 😉A sneaky peek at Kenshi 2Okay that was a lot of text. How about something a bit more visual? Here’s a screenshot…as a treat.Please note – this is not representative of final quality and is prior to us adding UE5’s Lumen lighting features. We have brightened this night-time shot a little just to bring out the detail in the rocks. That’s the only edit. Out now – Kenshi Free Camera ModeWe know that sometimes it can be a pain trying to get a perfect angle when recording videos or taking a screenshot in Kenshi. Clipping can drive you mad, character close-ups are near impossible and the camera sticking to. Kenshi town map new kenshi map v0976 wall locations and zones kenshi mongrel town kenshi wiki fandom powered by wikia zones locations nests . In the case that you areNew Map Locations : r/Kenshi - Reddit
I already own Kenshi and have a question about my game key...Kenshi keeps crashing/ I found a game breaking bug/ Ermahgerd help me!Please help us make Kenshi better by reporting all bugs to our reports section so that we can fix them asap.How do I download the new experimental updates?Only Steam users and GOG users will have access to experimental builds. For information on how to opt-in, click here. Please be aware that experimental builds are considerably less stable and mainly intended for beta testing.Is Kenshi available in other languages?Yes! Kenshi is available in Japanese, Spanish, French, German, Portuguese and Russian.What's a SRPG? Super Role Playing Game?Strategy Role Playing Game. It is like a combination of an RTS and RPG.RTS RPG hybrid? So let me guess, it's a half-assed RTS with 'hero' characters.No, this genre has never been done right. There is no such thing as a “hero” character. Every character in the game is a unique RPG-style character, with a name, skills, equipment and personality.There are no “barracks” buildings that generate expendable, nameless clone soldiers. Think closer to an RPG, with the option of fortifications and buildings that serve a function for your characters.So its squad based? What does that entail?Although you start out with just one character, you can have as many as you want. It is up to you if you want a huge faction or a small elite group. It is perfectly possible to play the game with only one or two characters if you wish, but the game plays best with around 4-15 characters.Also you are not restricted to one single group. You can split up your characters into separate squads and have them travel independently to different parts of the game world.Is this a fantasy game then?You can think of it as one, but it is an original world, there are no fantasy-knock-off cliches. You wont find goblins, elves, dragons, knights or wizards. There is no magic in the game either, just blood sweat and metal. Combat is mostly sword-based, with a certain samurai / ninja influence. Is it a MMORPG? Is it multiplayer?No, its single player only. How is leveling in the game world balanced?Every single person you encounter is an equal, they have the same abilities and skill sets as you. This does not mean everyone is the same skill level as you, just that they are all based on the same code and have the same potentials.There are no fluff NPCs or invincible people. A “level 1” character will find that almost everyone he encounters is stronger than him, and that the shops are full of fancy equipment he cannot afford. A high-level character will find he can win most fightsComments
Complete map of all Kenshi locations Maps are items in Kenshi which can be used in order to reveal unknown locations on the player's Map. After use, these items disappear from whichever inventory they were in. Players cannot use a map item if they already know all the locations which that map can reveal.All maps are either obtained through purchasing them, or through looting them from Ancient Locations, such as ruins. All of the obtainable maps can be found in the lists below, or in the Map Items category page. Purchasable Maps[]These maps can be purchased in various shops, including the Travel Gear shop. They unlock a number of locations on the world map. Purchasable Maps generally deal with locations of the "new world", settlements that are known to the general public.SPOILERS AHEAD!Glorious Holy Map - shows locations of the Holy Nation - Holy Farms, both Holy Military Bases, Holy Mines, and the cities of Bad Teeth, Blister Hill and Stack.Map of the Border Zone - unlocks locations of The Hub, a Waystation (not necessarily in the Border Zone) and a Tiny Settlement.Map of the Shek Kingdom - unlocks all of their locations: Admag, The Great Fortress, Last Stand and Squin.Map of the Swamps - unlocks the locations of Shark and the swamp villages: Grayflayer Village, Mud Town, Red Sabre Hideout, Rot, Stone Rat Village, two Swamp Villages.Map of the United Cities (Central Territories) - unlocks many of the UC locations in the Eastern side of the map: Heft, Heng, Eyesocket, Port North, Port South, Stone Camp, Brink, Farming Village, Fishing Village (of Deadcat faction), Black Scratch, Bark, Sho-Battai, Stoat, Drin, Bast, Endin.Map of the United Cities (Extended Territories) - unlocks the outer UC territories, located mostly in the South: Sho-Battai, Drifter's Last, Clownsteady, Slave Farm, Slave Markets, Catun, Mourn (formerly of UC).Map of Vain - unlocks the Hive Villages.Map to Mongrel - yes. It shows the location of Mongrel.Map to World's End - similarly, it shows where World's End is.Tech Hunters Library Map - unlocks a location of a Lost Library.Tech Hunters Map - unlocks a location of any of the Ancient Labs, any Lab Ruins, Tower of Goats, Tower of Spiders, Flats Lagoon, Tower Of Ninjas.Looted Maps[]These maps can be found in many ancient locations themselves and they unlock sites of a number of other ancient locations (to be visible on player's map). SPOILERS AHEAD!Ancient Military Documents - can unlock a location of any Lost Armoury.Bugmaster's Map - unlocks the location of his eternal enemy, the Cat-Lon's Exile.Engineers Map - unlocks locations of any of the workshops - Dead Workshop, Deadland Workshop, Post-Ancient Workshop and Workshop Complex.Map of the Ashlands - unlocks any of the Ashland Domes and
2025-03-28Crafting recipes, add new items like gold bars, make gangs of NPCs target you if you’re carrying large amounts across the map, tonnes of possibilities!At the same time we’ve made this feature much easier to quickly iterate on and configure for artists. Instead of faffing with some numbers in FCS, reloading the game, checking the results and going back to FCS you can now fiddle with the numbers to your heart’s content right in the editor and see changes in real time.We don’t want to spoil everything for you, but hopefully this gives you an idea of the attitude we’ve been taking to development and what kind of changes you can expect to the existing systems from Kenshi 1.NM: Narrative is becoming easier and easier as the years go by. The most difficult part was over with years ago – that’s the foundations; world building, fleshing, map, general plans for content, working structure. That part is super hard and horrible, makes me want to vomit. The last couple of years have been refining, refining, refining. Content’s been flowing easy now. This is the most fun part of narrative design where the game starts to make itself and everything comes together. We’ve also had a few new features added for us over the years which means our toolkit lends us all the more creativity to push boundaries with. MR: Kenshi is a massive game with a wide range of assets from buildings to characters, different biomes and environments, furniture… the list goes on. Unlike most sequels or prequels where assets can be reused, we had to start almost everything from scratch. This was firstly because lore dictated certain changes (Kenshi 2 is set 1000 years before Kenshi), and secondly due to our change of engine; UE uses different shading and rendering technology (PBR), which means textures work in an entirely different manner.The past couple of years have been largely spent creating a huge amount of assets so Chris can focus on game design, which really is the most important part of the project. As is standard practice in the industry, we began with creating basic untextured blockouts and placing them around the world, filling it out and making it into something rich and believable. After several rounds of feedback and amends we went on to begin fully texturing the assets.In general we have a good balance of progress across all asset categories and we now have something that’s actually playable. Some assets, such as furniture, are mostly made as blockout at this point as they’re needed for building layouts, whereas our buildings get fully modelled and textured as we progress from one region to another.What is Unreal Engine 5 doing for Kenshi 2 exactly?MR: A significant part of our decision to move to Unreal Engine 5 was for future-proofing; we didn’t want to be building Kenshi 2 in an engine that might see less support in the future. That being said, there are a few new features exclusive to UE5 that
2025-04-22Betray you.vs. ErmacKenshi: One of your souls fights for dominance...Ermac: He will fail, as will you.Kenshi: I only wish to help.Kenshi: A fellow telekinetic...Ermac: It is the spirits' energy.Kenshi: Show me!vs. Erron BlackKenshi: The friendless wanderer.Erron Black: Least I don't take orders from a woman.Kenshi: Which century are you from?Kenshi: Care to test me?Erron Black: Never bring a sword to a gunfight.Kenshi: I bring much more!vs. Ferra/TorrKenshi: Ferra/Torr...Ferra: Ready set?Kenshi: And... go.Kenshi: Your voice is somewhat annoying.Ferra: Ferra bite ears off!Kenshi: Well that's... considerate.vs. GoroKenshi: My ancestors convey their respect.Goro: As well they should.Kenshi: And will welcome you in the hereafter.vs. Jacqui BriggsKenshi: Your final test, Jacqui.Jacqui: Didn't think it would be you.Kenshi: Element of surprise!Kenshi: Jacqui...Jacqui: We going again, Kenshi-san?Kenshi: Jax insisted I exhaust you.vs. JasonKenshi: Shall we begin?Jason: [removes knife embedded in neck]vs. JaxKenshi: My ancestors aid me.Jax: Your spooky hokum don't scare me!Kenshi: It should.Kenshi: Major Briggs.Jax: You sure there ain't a hole in that bandanna?Kenshi: I do enjoy our sparring matches.vs. Johnny CageKenshi: Johnny.Johnny Cage: What's up?Kenshi: Just wanna help you keep in shape.Kenshi: A showdown? As in your films?Johnny Cage: Did you like 'em?Kenshi: Blindness has its benefits.vs. KanoKenshi: You're a scoundrel!Kano: Says the deadbeat dad!Kenshi: Even for you, that was low.Kenshi: Shall we begin?Kano: This ain't no game...Kenshi: It'll be just as fun.vs. KenshiKenshi 1: Where is Suchin?Kenshi 2: I don't know whom you mean!Kenshi 1: I think you murdered her!Kenshi 1: Will you yield?Kenshi 2: You know I can't.Kenshi 1: What a senseless standoff!Kenshi 1: Interesting...Kenshi 2: I can't read you either!Kenshi 1: There are other ways to assess you.Kenshi 1: Greetings.Kenshi 2: Are you lost?Kenshi 1: You're the one out of place.vs. KitanaKenshi: Is there a problem, Kitana?Kitana: You stand in my way.Kenshi: For that, there's but one solution.Kenshi: Kitana...Kitana: You're outmatched.Kenshi: Am I indeed?vs. Kotal KahnKenshi: I've come to talk.Kotal Kahn: I grow tired of talk.Kenshi: As you wish...Kenshi: Kotal Kahn...Kotal Kahn: Mr. Takahashi...Kenshi: This audience must take an uncivil turn.vs. Kung JinKenshi: Pride is your weakness.Kung Jin: I don't need a lecture.Kenshi: You won't get one.Kenshi: I know you're there.Kung Jin: Guess I won't be quiet then.Kenshi: Are you ever?vs. Kung LaoKenshi: I'm sorry for your loss...Kung Lao: What loss?Kenshi: This one!Kenshi: Kung Lao...Kung Lao: You seek my death?Kenshi: Just your humiliation.vs. LeatherfaceKenshi: Mine is Sento. What do you call yours?Leatherface: [snarls]vs. Liu KangKenshi: Sento greets you, Liu Kang.Liu Kang:
2025-04-23