Gamepad map

Author: g | 2025-04-25

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Gamepad Map, kostenloser Download. Gamepad Map 6.3.2: Gamepad Map: A Comprehensive Review Gamepad Map by Source Binary is a versatile software Gamepad Map, gratis download. Gamepad Map 6.3.2: Gamepad Map: A Comprehensive Review Gamepad Map by Source Binary is a versatile software application

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Gamepad Maps - community.stencyl.com

Half-Life 2: reUpdateEnhances Half-Life 2: Update, with 20th anniversary update features & bug fixesAbout this patchHalf-Life 2: reUpdate is a patch that enhances Half-Life 2: Update. It adds 20th anniversary bug fixes, new featres (including Steam Deck Gamepad UI) from original (vanilla) Half-Life 2. Additionally, reUpdate also adds many exclusive map changes (which are not present on 20th Anniversary, pre-Anniversary nor Update).Key FeaturesreUpdate Features:Customized Gamepad UI (screenshots are taken from HL2: Update, instead of original HL2, used for New Game thumbnails)More improvements and few new features to Gamepad UI, restored some missing options, including:Weapon Selection Style - Disabled (0), Enabled (1), Cross (Controller) (2), Carousel (Postal III style) (3), can be also changed with "hud_fastswitch" command.Options to Enable Developer Console on Gamepad UIMouse sensitivity on Gamepad UI can be increased up to 20.Improvements to VGUI menu:Removed broken "Use 'bloom' effect when available" that always uncheck itself when saved. Bloom and HDR will still functioning normally with it's options remain available.FOV options increased to 120 without using Console command.Optional stuff:Orange Gamepad UI scheme with Verdana & Trebuchet MS font included.Upcoming reUpdate Features (BETA):Combining Developer Commentary (20th anniversary) with Community CommentaryAlso fixing typos in official Developer Commentary and the audio caching commentary subtitles being missingMap changes (will feature exclusive changes, for example, 3D Skybox on Ravenholm, all maps have radial fog, and maps are more detailed)Official Features:Increased FOV from 90 to 120HUD Aspect Ratio (4:3, 16:9, 16:10)Vulkan renderer (-vulkan)Classic Old Engine particlesWorking Gamepad UI/Steam Deck UI (-gamepadui), also to use Gamepad UI with DX9, use (-dx9 alongside -gamepadui)XInput/Legacy controller support has working rumble/vibration (as SDL2 was updated) (Windows only).Steam Input (needs to be enabled on Steam client)Important Note:THE CURRENT PATCH (OUTSIDE BETA) DOES NOT INCLUDE ALL MAP CHANGES YET (this is still work in progress, but you can try it now on the BETA version)NOTE (1/31/2025): The latest version of the patch currently were based off the 20th anniversary version (with Nov 17, 2024 official hotfix), which has most of the features of 20th anniversary like classic particles effect, working Steam Input, bicubic lightmaps. However, map changes are not available except in

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Mapping a gamepad to Jnes

Gamepad is on the top level, controllers renamed to Player1-4, and in each Player you have to choose: psx gamepad type, android gamepad type and gamepad ID TouchScreen pad may be set to player-1 or player-2 (Metal Geat Solid Boss) TouchScreen added support to add until 6 extra buttons which you can map "load/save state", framelimit, combo action buttons or sticky action buttons Added a more visible option to Hide/Show touchscreen gamepad Added support to add custom touchscreen gamepad skins Added support to choose your memcard files on preferences, and enable/disable memcards Improved the games sdcard scanner, now it scans the external sdcards, and show the file browser when it doesn't find any game Fixed glconfig toolbar when choosing external gamepad Opengl plugin, added support for the 5 types of filters Added a options to show the PSX logo during the boot time Fixes some core bugs (Spyro2,Spryo3 PAL, Crash Bash - Menu, Kids Station - Motto, Kiganjo and others) ePSXe v1.8.9, released on 30.03.2013 Added experimental multitap support (4 players). Depending on the game you need to enable multitap port 1 or 2. Dont enable if you aren't going to play multitap Added xperia play touchpad support (enable on preferences-pad1-map axis) Optimizated opengl plugin for 2d games (Chrono cross/Valkyrie Profile) Fixes some core bugs (sf2 alpha, nba live 98) ePSXe v1.8.8, released on 16.02.2013 Added support for 2 joysticks Added the possibility to make shortcuts - long click about a game in browser game list Added a option to

Mapping Gamepad, adding not conventional gamepads to Defold

1. Number of players ePSXe supports 1/2 Players mode, 1 a fun 2 players mode for tablets (using split screen mode), and 3/4 players support (in games supported multitap), Because the PSX has 2 gamepad ports, you can choose plug the multitap to port1 or port2 (depending on the game you could choose one of them). 2. PSX Pad Type Choose the kind of emulated PAD (Digital, Dual Shock, Namco Gun or Justifier Gun). ePSXe includes a database of supported pad modes for the games, and automatically will disable analog or gun when it is not supported in the game. Namco Gun and Justifier Gun are emulated using the touchscreen. 3. Select Gamepad It scans the system for gamepads, and you have to choose the one which you select for this player (if you prefer the touchscreen you have choose virtual). Touchscreen, choose virtual. Xperia play to have to choose xperiaplay here (in order to support touchpad and l2/r2 mapping to touchpad on digital). Moga devices choose moganative (using native driver for moga pocket) (mapping is automatically done) Other options: Xbox, PS3 DS, PS4 DS, Logitech, Nvidia Shield, iPega HID, Nyko PRO, Ouya, Moga HID and so on (a lot of gamepad will be full configurated automatically when choosed - mapping not required) 4. Vibration Mode You can select enable/disabled/enabled on device. Enabled on device will be used for phone vibration. Vibration emulation is limited, it depends on your gamepads drivers, and Android does not supports different actuators or effects. 5. Player n map buttons Allows you to assign a hardware button/key to each of the virtual controller buttons. This should also be used with gamepads (Moga devices using moganative) 6. Player n map axis Allow you to assign axis from native joysticks on Android 3.1+. Because in some gamepads the triggers and the dpad are analog (L2/R2), these controls could have to be mapped here. If you pad is included on the previous list and you selected the profile, you haven't to do anything here, if it is not, using the option "Gamepad Test Axis" to see the right values. 7. Accelerometer You can use the accelerometer to manage the left stick, you can select X, Y or both. 8. Autofire/Autofire button You can enable autofire in one button, so when you keep pressed the button during gameplay it will simulate autofire.. Gamepad Map, kostenloser Download. Gamepad Map 6.3.2: Gamepad Map: A Comprehensive Review Gamepad Map by Source Binary is a versatile software Gamepad Map, gratis download. Gamepad Map 6.3.2: Gamepad Map: A Comprehensive Review Gamepad Map by Source Binary is a versatile software application

Gamepad Map Download - Converts gamepad input to keyboard

A graphical user interface tool that was designed to work with Linux. So if you use the Windows operating system on your PC, you must ensure you are not purchasing this software.AntiMicroX has the potential to map a gamer’s gamepad with their mouse and keyboard so that they can play games with or without a joystick. You can also use this software to map your gamepad with custom scripts or macros in Linux. This feature of AntiMicroX made things easier for a gamer as he/she can control any desktop app with a gamepad on Linux. Gamers can use this software to play games with poorly built-in game support.This software is considered to replace a previous software known as AntiMicro, which got discontinued for some reason. After AntiMicro got discontinued, AntiMicroX was launched to capture the customers who were using AntiMicro and were now clueless after it got discontinued. This wasn’t a bad idea as many people purchased this software, considering it a replacement for AntiMicro.Using this software, you can also tweak the gamepad poll rate if interested. This software comes with many features that make the gaming experience of different people better all around the globe. This software receives many downloads because of its efficient performance on Linux computers.4. InputMapperInputMapper is a free utility that started its journey on the internet as a DS4 tool; after some years, it became DS4 windows then; later on, it got named InputMapper. The software is compatible with Windows 7/8/10, Xbox, and Ps4 controllers to bridge the gap between a gamer’s devices and different games. This software allows a gamer to play seamlessly without issues or errors.The software has a friendly interface that is simple and easy to understand. The interface is installed with hardware macros, LED light tuning, and touchpad settings. The interface

Gamepad Map 10.1 Download (Free) - gamepad-map.exe

Use your old video game console gamepads on your computer Many video game consoles have been launched over the last few decades, each one of which has had its own gamepad, and when you have accumulated old gamepads at home, it's a real pity not to be able to use them with the computer, because there are no drivers available to be able to make them work, but that can be solved thanks to PPJoy.Drivers to use your console's gamepad on a PCThis pack of drivers has been especially designed to be able to use the PlayStation, Sega, SNES (Super Nintendo) gamepads as well as those of older game consoles, like the Atari, on a computer by connecting them to the parallel port.PPJoy (Parallel Port Joystick) detects old gamepads connected to the parallel port, allowing the user to configure them to work with Windows and, furthermore, offering you the chance to map the gamepad buttons, to adjust them to your liking.Therefore, if you own an old gamepad that you want to use on your computer, and you're still looking for the drivers, download and install PPJoy.

Gamepad Map İndiriliyor - Bilgisayar Oyunlarını Gamepad ile

Games not supporting it) Added extra/combo buttons support to portrait mode Added support to show a gamefaq during gameplay (copy to sdcard/epsxe/faqs/PSX-CODE and open from gameplay options) Added Portuguese translation (Marco Freire) Fixes to soft gpu accurate mode Added options to choose the default language or english on preferences Added vibration support to Xperia Play Fixed some crashes reading the preferences Fixed a crash when scanning games (cdda cue file) Fixed Bugs Bunny and Taz - Time Busters, The Grinch, and Shin Megami Tensei - If ePSXe for Android 1.9.15, released on 01.28.2014 Updated to Android 4.0 UI Updated logo: Robert Typek Added language Korean (Duo Jeon). Added fullscreen immersion support in Android 4.4 Added 32bit blit support Include support in the blit for Sony Tablet P Fixed some glitches in blit in gpu hardware renderer Added support to a new very low latency sound mode Support automap for more gamepads: wikipad, ps4, Samsung EI-GP20, jxd s7800b Added support to map the triggers L2/R2 on map buttons screen Fixed l1-l1/r2-r1 in portrait mode Added support to map the triggers L2/R2 Added gamepad autodetection when pressing a button during gameplay Added support set the gamepad skin transparency Included support for bluetooth keyboards Added support for SBI files in MDS/MDF format Added support to rename the shortcuts Fixed PPF support on Android Include support to delete savestates (press long on savestate) Added a new ECM indexer with progress bar Included option to download the HD opengl plugin GPU: Fixed Mad Stalker -

Wavepacket Gamepad Libraries: gamepad::Map Class Reference

Declared as float, java.lang.Float, double, java.lang.Double will accept any block that returns a number. Adds telemetry API method for setting display format Classic Monospace HTML (certain tags only) Adds blocks support for switching cameras. Adds Blocks support for TensorFlow Object Detection with a custom model. Adds support for uploading a custom TensorFlow Object Detection model in the Manage page, which is especially useful for Blocks and OnBotJava users. Shows new Control Hub blink codes when the WiFi band is switched using the Control Hub's button (only possible on Control Hub OS 1.1.2) Adds new warnings which can be disabled in the Advanced RC Settings Mismatched app versions warning Unnecessary 2.4 GHz WiFi usage warning REV Hub is running outdated firmware (older than version 1.8.2) Adds support for Sony PS4 gamepad, and reworks how gamepads work on the Driver Station Removes preference which sets gamepad type based on driver position. Replaced with menu which allows specifying type for gamepads with unknown VID and PID Attempts to auto-detect gamepad type based on USB VID and PID If gamepad VID and PID is not known, use type specified by user for that VID and PID If gamepad VID and PID is not known AND the user has not specified a type for that VID and PID, an educated guess is made about how to map the gamepad Driver Station will now attempt to automatically recover from a gamepad disconnecting, and re-assign it to the position it was assigned to when it dropped If only one gamepad is assigned and it drops: it can be recovered If two gamepads are assigned, and have different VID/PID signatures, and only one drops: it will be recovered If two gamepads are assigned, and have different VID/PID signatures, and BOTH drop: both will be recovered If two gamepads are assigned, and have the same VID/PID signatures, and only one drops: it will be recovered If two gamepads are assigned, and have the same VID/PID signatures, and BOTH drop: neither will be recovered, because of the ambiguity of the gamepads when they re-appear on the USB bus. There is. Gamepad Map, kostenloser Download. Gamepad Map 6.3.2: Gamepad Map: A Comprehensive Review Gamepad Map by Source Binary is a versatile software

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Windows and macOS via USB HID, though setting motor rumble and lightbar color when connected over Bluetooth is currently not supported.SteelSeries Nimbus+ supported via HID on macOS.On UWP only USB connection is supported, motor rumble and lightbar are not working correctly.On Android it's expected to be working from Android 12.On iOS/tvOS it's currently recognized as a generic gamepad and most controls do work.WebGLThe Input System supports the Standard Gamepad mapping as specified in the W3C Gamepad Specification. It also supports gamepads and joysticks that the browser surfaces without a mapping, but this support is generally limited to detecting the axes and buttons which are present, without any context as to what they mean. This means gamepads and joysticks are generally only useful when the user manually remaps them. The Input System reports these Devices as generic Joysticks.Support varies between browsers, Devices, and operating systems, and further differs for different browser versions, so it's not feasible to provide an up-to-date compatibility list. At the time of this publication (September 2019), Safari, Chrome, Edge, and Firefox all support the gamepad API, but only Chrome reliably maps common gamepads (Xbox and PlayStation controllers) to the W3C Standard Gamepad mapping, which allows the Input System to correctly identify and map controls.Note: WebGL currently doesn't support rumble.Other gamepads, joysticks, and racing wheelsThe Input System supports any Device which implements the USB HID specification. However, for Devices which don't have specific layouts implemented in the Input System, the system can only surface the information available from the HID descriptor of the Device, which limits how precisely it can describe a control. These Devices often work best when allowing the user to manually remap the controls. If you need to support a specific Device, you can also add your own mapping for it. See documentation on HID for more information.

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Some HLE bios bugs: BOF3, Persona, Final Fantasy Tactics, Civilization II, Digimon World 2003... Improved multitap support (more games supported) Updated opengl plugin to version 7 (more vertex precission) Added new options to preferences - CPU interpreter (more accurated but very slow) and DMA chain core Added an option to see the gamepad axis in preferences+playerX+player X map axis+gamepad test axis Added options to report preferences/gamepad info/folders info by email to the developers in the UI menuePSXe v1.9.25/26, released on 01.26.2015 Several fixes to memcards in bios HLE mode: Suikoden 2, ff9, Harvest Moon ... Change memcards by game mode, to use just the same memcards for different discs in the same game Added a new gamelist mode (grid covers) preference+game browsermode+game list Added an experimental option to use the accelerometer Fixed gargabe around to the menu in Android 5.0 Added support to music in PBP compressed isos with raw track info Fixed mini-screenshot in HLE+plugin opengl mode Fixed Driver 1, Driver 2 and Saga Frontier 2 in bios HLE mode GPU: Blaster Master - Blasting Again OpenGL Plugin: Updated to V6 (fixed top/bottom bars color) Fixed Russian translationePSXe v1.9.24, released on 10.29.2014 Fixed X86 native arch in some devices with Android 4.4 (thanks to James Leaver) Fixes to gamepad skins (thank to Javier ~ JZX1673)ePSXe v1.9.22/23, released on 10.25.2014 Fixed a bug saving memcards in HLE mode When using HLE mode, force to individual memcards by game (it doesn't delete your memcards, it creates new memcardsePSXe v1.9.21, released on. Gamepad Map, kostenloser Download. Gamepad Map 6.3.2: Gamepad Map: A Comprehensive Review Gamepad Map by Source Binary is a versatile software

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Compatibility with the game Little Princess - Maru Oukoko No Ningyou Hime 2 Fixed some texture align problems: bof3, power rangers, colin mc rae, timecrisis, rayman Fixed some GPU bugs: test drive 5, ff4ePSXe v1.9.36, released on 10.01.2015 Added support to dynamic DPAD/LStick set preferences+touch gamepad+dynamic dpad=enable (Thanks to Zaf) Added support to dynamic actions buttons set preferences+touch gamepad+dynamic action buttons=enable Added 3 new brightness profiles to HW/FXAA/SW Video renderer (useful on dark games) Added support for overscan top/bottom (use to remove garbage on top/bottom of screen) Fixed the "infamous" freeze bug in Deus battle on Xenogears (Disc2) Fixed graphics garbage in Vigilante 8 Improved HLE bios support: Jade Cocoon, MGS PAL and Toca World Touring Fixed Super Pang Collecting regression Fixed a bug in MDEC in Kamen Rider RyukiePSXe v1.9.35, released on 09.16.2015 Added support to customize the Portrait Skin (supporting dual shock mode) Improved the error handling while scanning the device for games Fixed a freeze bug in the hw/sw threading mode Added support to map the menu button as a extra button Saved/Restored the current reading gamefaq position after closing the game In moga pocket gamepad, mapped L2/R2 buttons to right analog stick on digital mode Improved gamepad support/profiles (Dual Shock 4, Red Samurai and others) Added a workaround for the Galaxy Note 5 and S6 Edge+ menu problem Improved HLE bios support: Simcity 2000 and Dokapon Fixed Advanced Blending on the opengl plugin (v11) (performance is slow with this option enabled)ePSXe v1.9.34, released on 08.13.2015 Added

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User8485

Half-Life 2: reUpdateEnhances Half-Life 2: Update, with 20th anniversary update features & bug fixesAbout this patchHalf-Life 2: reUpdate is a patch that enhances Half-Life 2: Update. It adds 20th anniversary bug fixes, new featres (including Steam Deck Gamepad UI) from original (vanilla) Half-Life 2. Additionally, reUpdate also adds many exclusive map changes (which are not present on 20th Anniversary, pre-Anniversary nor Update).Key FeaturesreUpdate Features:Customized Gamepad UI (screenshots are taken from HL2: Update, instead of original HL2, used for New Game thumbnails)More improvements and few new features to Gamepad UI, restored some missing options, including:Weapon Selection Style - Disabled (0), Enabled (1), Cross (Controller) (2), Carousel (Postal III style) (3), can be also changed with "hud_fastswitch" command.Options to Enable Developer Console on Gamepad UIMouse sensitivity on Gamepad UI can be increased up to 20.Improvements to VGUI menu:Removed broken "Use 'bloom' effect when available" that always uncheck itself when saved. Bloom and HDR will still functioning normally with it's options remain available.FOV options increased to 120 without using Console command.Optional stuff:Orange Gamepad UI scheme with Verdana & Trebuchet MS font included.Upcoming reUpdate Features (BETA):Combining Developer Commentary (20th anniversary) with Community CommentaryAlso fixing typos in official Developer Commentary and the audio caching commentary subtitles being missingMap changes (will feature exclusive changes, for example, 3D Skybox on Ravenholm, all maps have radial fog, and maps are more detailed)Official Features:Increased FOV from 90 to 120HUD Aspect Ratio (4:3, 16:9, 16:10)Vulkan renderer (-vulkan)Classic Old Engine particlesWorking Gamepad UI/Steam Deck UI (-gamepadui), also to use Gamepad UI with DX9, use (-dx9 alongside -gamepadui)XInput/Legacy controller support has working rumble/vibration (as SDL2 was updated) (Windows only).Steam Input (needs to be enabled on Steam client)Important Note:THE CURRENT PATCH (OUTSIDE BETA) DOES NOT INCLUDE ALL MAP CHANGES YET (this is still work in progress, but you can try it now on the BETA version)NOTE (1/31/2025): The latest version of the patch currently were based off the 20th anniversary version (with Nov 17, 2024 official hotfix), which has most of the features of 20th anniversary like classic particles effect, working Steam Input, bicubic lightmaps. However, map changes are not available except in

2025-03-30
User8869

Gamepad is on the top level, controllers renamed to Player1-4, and in each Player you have to choose: psx gamepad type, android gamepad type and gamepad ID TouchScreen pad may be set to player-1 or player-2 (Metal Geat Solid Boss) TouchScreen added support to add until 6 extra buttons which you can map "load/save state", framelimit, combo action buttons or sticky action buttons Added a more visible option to Hide/Show touchscreen gamepad Added support to add custom touchscreen gamepad skins Added support to choose your memcard files on preferences, and enable/disable memcards Improved the games sdcard scanner, now it scans the external sdcards, and show the file browser when it doesn't find any game Fixed glconfig toolbar when choosing external gamepad Opengl plugin, added support for the 5 types of filters Added a options to show the PSX logo during the boot time Fixes some core bugs (Spyro2,Spryo3 PAL, Crash Bash - Menu, Kids Station - Motto, Kiganjo and others) ePSXe v1.8.9, released on 30.03.2013 Added experimental multitap support (4 players). Depending on the game you need to enable multitap port 1 or 2. Dont enable if you aren't going to play multitap Added xperia play touchpad support (enable on preferences-pad1-map axis) Optimizated opengl plugin for 2d games (Chrono cross/Valkyrie Profile) Fixes some core bugs (sf2 alpha, nba live 98) ePSXe v1.8.8, released on 16.02.2013 Added support for 2 joysticks Added the possibility to make shortcuts - long click about a game in browser game list Added a option to

2025-04-11
User9128

A graphical user interface tool that was designed to work with Linux. So if you use the Windows operating system on your PC, you must ensure you are not purchasing this software.AntiMicroX has the potential to map a gamer’s gamepad with their mouse and keyboard so that they can play games with or without a joystick. You can also use this software to map your gamepad with custom scripts or macros in Linux. This feature of AntiMicroX made things easier for a gamer as he/she can control any desktop app with a gamepad on Linux. Gamers can use this software to play games with poorly built-in game support.This software is considered to replace a previous software known as AntiMicro, which got discontinued for some reason. After AntiMicro got discontinued, AntiMicroX was launched to capture the customers who were using AntiMicro and were now clueless after it got discontinued. This wasn’t a bad idea as many people purchased this software, considering it a replacement for AntiMicro.Using this software, you can also tweak the gamepad poll rate if interested. This software comes with many features that make the gaming experience of different people better all around the globe. This software receives many downloads because of its efficient performance on Linux computers.4. InputMapperInputMapper is a free utility that started its journey on the internet as a DS4 tool; after some years, it became DS4 windows then; later on, it got named InputMapper. The software is compatible with Windows 7/8/10, Xbox, and Ps4 controllers to bridge the gap between a gamer’s devices and different games. This software allows a gamer to play seamlessly without issues or errors.The software has a friendly interface that is simple and easy to understand. The interface is installed with hardware macros, LED light tuning, and touchpad settings. The interface

2025-04-18
User1344

Use your old video game console gamepads on your computer Many video game consoles have been launched over the last few decades, each one of which has had its own gamepad, and when you have accumulated old gamepads at home, it's a real pity not to be able to use them with the computer, because there are no drivers available to be able to make them work, but that can be solved thanks to PPJoy.Drivers to use your console's gamepad on a PCThis pack of drivers has been especially designed to be able to use the PlayStation, Sega, SNES (Super Nintendo) gamepads as well as those of older game consoles, like the Atari, on a computer by connecting them to the parallel port.PPJoy (Parallel Port Joystick) detects old gamepads connected to the parallel port, allowing the user to configure them to work with Windows and, furthermore, offering you the chance to map the gamepad buttons, to adjust them to your liking.Therefore, if you own an old gamepad that you want to use on your computer, and you're still looking for the drivers, download and install PPJoy.

2025-03-26

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