Gamemode
Author: a | 2025-04-24
Sets a player's game mode. Java Edition gamemode gamemode [ target ] Bedrock Edition gamemode gameMode: GameMode [player: target] gamemode gameMode: int [player:
Gamemode Burned edit - Gamemode-uri - Gamemode-uri - San
Gear. Also on the top floor there is a TV with different music playing from itSnowed In.What the Snowed in gamemode looks like to vote.Paranoia[]Just like Classic mode but the sky would be black, and it will be very dark. This gamemode was added on September 17th, 2020.[citation needed] This game mode acts like the event "The world is shrouded by darkness" (Global Event) but more severe. It was removed after Halloween 2020 ended.[citation needed]Paranoia. Blizzard[]This game mode was added on the Christmas update 2021.[citation needed] This mode is similar to Classic, but with the blizzard event. Going out of a house will damage you like the blizzard event does. This gamemode was removed after Christmas Event 2021 ended.Blizzard. Melting point[]This game mode was also added in Christmas update 2021.[citation needed] When the round starts with this game mode, there will be an ice under the plates, the ice will melt into water shortly after an audio cue allowing players to swim. However, once a blizzard event occurs the water will freeze solid once again. If players are under the ice when it refreezes, they will be teleported instantly to the surface. The water on this game mode don't hurt you. This game mode was removed after Christmas Event 2021 ended.What the Melting point gamemode looks like to vote.Corrupt[]This Gamemode was added as a part of the Corruption Update. Players will be given the Corrupt Blade. The map has the same layout as the classic gamemode. When this gamemode is chosen, the time becomes night, and all players can jump higher. This game mode was removed after Summer Update 2021.What the Corrupt gamemode looks like to vote. Manor[]This gamemode was added in on February 26th, 2022.[8] after a very high demand of players wanting snowed in to come back even after it did for just a week. This gamemode is similar to snowed in, except it's a slightly bigger house than before featuring 2 easter eggs. It was removed in the Halloween Update 2022 for unknown reasons.The Manor gamemode.Living Room.The basement featuring the first easter egg where you can select from 3 different items from the orb.Upstairs.Easter Egg #2, If 6 players pull this switch it'll cause the floor to collapse. Shootout[]Shootout mode was added on September 19th, 2020.[citation needed] This mode is similar to the classic mode, except that every player in the round has a gun. The player Sets a player's game mode. Java Edition gamemode gamemode [ target ] Bedrock Edition gamemode gameMode: GameMode [player: target] gamemode gameMode: int [player: Please note that this FAQ was copied from a Google Doc made by the Net64 developers.Quick Fixes-Make sure your ROM is clean, if you look for it on the internet you want one called:Super Mario 64 (U) [!] in .z64 format. NOTE: Europe (E) and Japanese (J) ROMs do not work with the online tool.-Run Project64 and Net64 as Administrator (right click on Project64 & Net64+)-Use Windows Compatibility ModeA) Make sure your computer is 64-bits.B) Try using a different server, sometimes it could be a connection/host problem.C) Restart both the client and the emulator after making changes.D) 16MB and counter factor only saves for that specific ROM, you need to change it each time you use a new ROM/ROM hack.E) If you are getting disconnected, then it means you were idle (not playing) for around 5-10 minutes. This is a feature built into the client, make sure you are playing to prevent being disconnected.F) Kirby and Goomba sometimes causes textures to disappear or flicker. It's also possible to softlock the game due to their small size.I want to play a different gamemode, how do I change it?First check to make sure Gameplay voting is enabled for that server, or else then you can’t change it. Type '/gamemode' followed by a number (1-8) in the the chat. Here’s a list of all gamemodes: /gamemode 1 - Regular, with Interaction/Punching/gamemode 2 - Regular, shoot Fireflower with L-Button/gamemode 3 - Regular, no Interaction/Punching/gamemode 4 - Prophunt/gamemode 5 - Boss Rush/gamemode 6 - Tag/gamemode 7 - Nothing, this mode is not implemented./gamemode 8 - WarioWareNote: Capture The Flag is currently broken, the opposite players freeze when joining. No fix.Boss Rush will crash Net64 if the boss gets hit when opening a star door. No fix.WarioWare can sometimes be unstable.Server list is blankSometimes the server browser goes down. This issue is related to the SMMDB website as both the website and client are linked together and run on the same hosting software. You will have to wait for it to return.Why is it taking so long to connect?It is possible that the server is currently full on players or the server host did not port-forward correctly, try using a different server. If you’re trying to play privately with a friend, make sure they’ve set everything up correctly.Error: connect ETIMEDOUT/Not ConnectingThis occurs when using Direct Connect. Check if you typed in the IP and port correctly.If you're trying to connect to a private server, make sure the host port-forward correctly and that you're connecting to a valid IP address.If all else fails, try making an exception for Net64 through the Firewall.My controller isn’t working/”No Controller” ErrorThe default plugin for binding controls may not work as intended all the time. Another great plugin for controller binding that comes with the Memory Modded Project64 is N-Rage for PJ64: 2.4.0.2To change your plugin to this, go to Options/Settings/Plugins on PJ64 then look for Input (Controller) Plugin: Click it and change it to N-Rage for PJ64 (Debug) 2.4.0.2 and hitComments
Gear. Also on the top floor there is a TV with different music playing from itSnowed In.What the Snowed in gamemode looks like to vote.Paranoia[]Just like Classic mode but the sky would be black, and it will be very dark. This gamemode was added on September 17th, 2020.[citation needed] This game mode acts like the event "The world is shrouded by darkness" (Global Event) but more severe. It was removed after Halloween 2020 ended.[citation needed]Paranoia. Blizzard[]This game mode was added on the Christmas update 2021.[citation needed] This mode is similar to Classic, but with the blizzard event. Going out of a house will damage you like the blizzard event does. This gamemode was removed after Christmas Event 2021 ended.Blizzard. Melting point[]This game mode was also added in Christmas update 2021.[citation needed] When the round starts with this game mode, there will be an ice under the plates, the ice will melt into water shortly after an audio cue allowing players to swim. However, once a blizzard event occurs the water will freeze solid once again. If players are under the ice when it refreezes, they will be teleported instantly to the surface. The water on this game mode don't hurt you. This game mode was removed after Christmas Event 2021 ended.What the Melting point gamemode looks like to vote.Corrupt[]This Gamemode was added as a part of the Corruption Update. Players will be given the Corrupt Blade. The map has the same layout as the classic gamemode. When this gamemode is chosen, the time becomes night, and all players can jump higher. This game mode was removed after Summer Update 2021.What the Corrupt gamemode looks like to vote. Manor[]This gamemode was added in on February 26th, 2022.[8] after a very high demand of players wanting snowed in to come back even after it did for just a week. This gamemode is similar to snowed in, except it's a slightly bigger house than before featuring 2 easter eggs. It was removed in the Halloween Update 2022 for unknown reasons.The Manor gamemode.Living Room.The basement featuring the first easter egg where you can select from 3 different items from the orb.Upstairs.Easter Egg #2, If 6 players pull this switch it'll cause the floor to collapse. Shootout[]Shootout mode was added on September 19th, 2020.[citation needed] This mode is similar to the classic mode, except that every player in the round has a gun. The player
2025-04-07Please note that this FAQ was copied from a Google Doc made by the Net64 developers.Quick Fixes-Make sure your ROM is clean, if you look for it on the internet you want one called:Super Mario 64 (U) [!] in .z64 format. NOTE: Europe (E) and Japanese (J) ROMs do not work with the online tool.-Run Project64 and Net64 as Administrator (right click on Project64 & Net64+)-Use Windows Compatibility ModeA) Make sure your computer is 64-bits.B) Try using a different server, sometimes it could be a connection/host problem.C) Restart both the client and the emulator after making changes.D) 16MB and counter factor only saves for that specific ROM, you need to change it each time you use a new ROM/ROM hack.E) If you are getting disconnected, then it means you were idle (not playing) for around 5-10 minutes. This is a feature built into the client, make sure you are playing to prevent being disconnected.F) Kirby and Goomba sometimes causes textures to disappear or flicker. It's also possible to softlock the game due to their small size.I want to play a different gamemode, how do I change it?First check to make sure Gameplay voting is enabled for that server, or else then you can’t change it. Type '/gamemode' followed by a number (1-8) in the the chat. Here’s a list of all gamemodes: /gamemode 1 - Regular, with Interaction/Punching/gamemode 2 - Regular, shoot Fireflower with L-Button/gamemode 3 - Regular, no Interaction/Punching/gamemode 4 - Prophunt/gamemode 5 - Boss Rush/gamemode 6 - Tag/gamemode 7 - Nothing, this mode is not implemented./gamemode 8 - WarioWareNote: Capture The Flag is currently broken, the opposite players freeze when joining. No fix.Boss Rush will crash Net64 if the boss gets hit when opening a star door. No fix.WarioWare can sometimes be unstable.Server list is blankSometimes the server browser goes down. This issue is related to the SMMDB website as both the website and client are linked together and run on the same hosting software. You will have to wait for it to return.Why is it taking so long to connect?It is possible that the server is currently full on players or the server host did not port-forward correctly, try using a different server. If you’re trying to play privately with a friend, make sure they’ve set everything up correctly.Error: connect ETIMEDOUT/Not ConnectingThis occurs when using Direct Connect. Check if you typed in the IP and port correctly.If you're trying to connect to a private server, make sure the host port-forward correctly and that you're connecting to a valid IP address.If all else fails, try making an exception for Net64 through the Firewall.My controller isn’t working/”No Controller” ErrorThe default plugin for binding controls may not work as intended all the time. Another great plugin for controller binding that comes with the Memory Modded Project64 is N-Rage for PJ64: 2.4.0.2To change your plugin to this, go to Options/Settings/Plugins on PJ64 then look for Input (Controller) Plugin: Click it and change it to N-Rage for PJ64 (Debug) 2.4.0.2 and hit
2025-04-08Exponential. If a player gets the "Someone's plate will be lowered", they will be able to easily survive the sweeper as they do not need to jump. After the Christmas Update 2023, the player's plate as in line gamemode will disappear after death.[5]Sweeper. Rapid[]This is the same as classic mode except events occur instantly and have no lag time, which can allow multiple events and global events to happen in a short amount of time. This gamemode was added During "February Event a day Update: Day 4." in 2020. Rapid.Stud[]Plates will be arranged in the same manner as Classic, however, there will be no houses and the plate will have a length of 1x1.The plates used to have the grey roblox texture but have been replaced with the grassy texture. After that, they made the stud your house color and texture.Stud. Spleef[]This gamemode was added on November 14th, 2021.[6] Plates will be arranged in the same manner as Scattered (only horizontally), however the playing area will be turned into a spleef area, where players could walk onto tiles and stay as long as they can without falling off. Tiles will fall off when touched and will be respawned after 2 minutes. This gamemode was most likely inspired by the spleef in the lobby area.Spleef1hp[]This mode is the same as classic mode except all players start with 1 health point. This game mode was added during "February Event a day: Day 1" in 2020.[citation needed] The plates used to have a slate plate texture, it was removed in 2022[citation needed] but it was implemented back in the update of September 2, 2023.[citation needed]1hp old plate textureBlast[]Blast gamemode was added on December 19, 2023.[citation needed] This gamemode is similar to Rapid, but instead of the rest of the gamemodes where it is Last Player Standing, this gamemode is where all players have to survive for 90 seconds. (meaning that there can be multiple winners or no winners at all) Due to the timer being in the headers, this means that the events are completely randomized.Blast.Multiplier[]Multiplier was added on September 3, 2024. The multiplier gamemode looks like a classic, except that all events here are multiplied from 1 to 6. Multiplication can occur on one player or plateMultiplier.Valley[]Valley was added on January 12, 2024. In valley, There are 12 plates lined up from bottom in the center to the top at the furthest.
2025-04-19Utilla-PublicA PC library for Gorilla Tag that handles various room-related things that works in the latest version⚠️ WARNING!This is not an official release of Utilla. It has been modified to treat EVERY room like a modded lobby. You may experience unexpected behaviour, or bans. I take no responsibility for any harm caused by this modification.If you wish for a legal version of Utilla, please look at the original repository. your game isn't modded with BepInEx, DO THAT FIRST! Simply go to the latest BepinEx release and extract BepinEx_x64_VERSION.zip directly into your game's folder, then run the game once to install BepinEx properly.Next, go to the latest release of this mod and extract it directly into your game's folder. Make sure it's extracted directly into your game's folder and not into a subfolder!Enabling your modHandling whether the player is in a modded room is a very important part of making sure your mod won't be used to cheat. Utilla makes this easy by providing attributes to trigger when a modded lobby is joined.The [ModdedGamemode] must be applied to the plugin class of your mod to use the other attributes. [ModdedGamemodeJoin] and [ModdedGamemodeLeave] can be applied to any void method within this class, with an optional string parameter containing the complete gamemode string. These methods are called when a modded room is joined or left, respectively.using System;using BepInEx;using Utilla;namespace ExamplePlugin{ [BepInPlugin("org.legoandmars.gorillatag.exampleplugin", "Example Plugin", "1.0.0")] [BepInDependency("org.legoandmars.gorillatag.utilla", "1.5.0")] // Make sure to add Utilla 1.5.0 as a dependency! [ModdedGamemode] // Enable callbacks in default modded gamemodes public class ExamplePlugin : BaseUnityPlugin { bool inAllowedRoom = false; private void Update() { if (inAllowedRoom) { // Do mod stuff } } [ModdedGamemodeJoin] private void RoomJoined(string gamemode) { // The room is modded. Enable mod stuff. inAllowedRoom = true; } [ModdedGamemodeLeave] private void RoomLeft(string gamemode) { // The room was left. Disable mod stuff. inAllowedRoom = false; } }}Custom GamemodesUtilla 1.5.0 brings support for custom gamemodes to Gorilla Tag. A mod can register custom gamemodes through the [ModdedGamemode] attribute, and will appear next to the default gamemodes in game.[BepInPlugin("org.legoandmars.gorillatag.exampleplugin", "Example Plugin", "1.0.0")][BepInDependency("org.legoandmars.gorillatag.utilla", "1.5.0")] // Make sure to add Utilla 1.5.0 as a dependency![ModdedGamemode("mygamemodeid", "MY GAMEMODE", Models.BaseGamemode.Casual)] // Enable callbacks in a new casual gamemode called "MY GAMEMODE"public class ExamplePlugin : BaseUnityPlugin {}Additionally, a completely custom game manager can be used, by creating a class that inherits GorillaGameManager. Creating a custom gamemode requires advanced knowledge of Gorilla Tag's
2025-04-16Networking code. Currently, matchmaking does not work for fully custom gamemodes, but they can still be used through room codes.[BepInPlugin("org.legoandmars.gorillatag.exampleplugin", "Example Plugin", "1.0.0")][BepInDependency("org.legoandmars.gorillatag.utilla", "1.5.0")] // Make sure to add Utilla 1.5.0 as a dependency![ModdedGamemode("mygamemodeid", "MY GAMEMODE", typeof(MyGameManager))] // Enable callbacks in a new custom gamemode using MyGameManagerpublic class ExamplePlugin : BaseUnityPlugin {}public class MyGameManager : GorillaGameManager{ // The game calls this when this is the gamemode for the room. public override void StartPlaying() { // Base needs to run for base GorillaGamanger functionality to run. base.StartPlaying(); } // Called by game when you leave a room or gamemode is changed. public override void StopPlaying() { // Base needs to run for the game mode stop base GorillaGameManager functionality from running. base.StopPlaying(); } // Called by the game when you leave a room after StopPlaying, use this for all important clean up and resetting the state of your game mode. public override void Reset() { } // Gamemode names must not have spaces and must not contain "CASUAL", "INFECTION", "HUNT", or "BATTLE". // Names that contain the name of other custom gamemodes will confilict. public override string GameModeName() { return "CUSTOM"; } // GameModeType is an enum which is really an int, so any int value will work. // Make sure to use a unique value not taken by other game modes. public override GameModeType GameType() { return (GameModeType)765; } public override int MyMatIndex(Player forPlayer) { return 3; }}Room join eventsUtilla provides events to broadcast when any room is joined. They are not recommended to enable and disable your mod, for that use attributes, described above. Utilla provides two events for room joining and leaving, Utilla.Events.RoomJoined and Utilla.Events.RoomLeftusing System;using BepInEx;using Utilla;namespace ExamplePlugin{ [BepInPlugin("org.legoandmars.gorillatag.exampleplugin", "Example Plugin", "1.0.0")] [BepInDependency("org.legoandmars.gorillatag.utilla", "1.5.0")] // Make sure to add Utilla as a dependency! public class ExamplePlugin : BaseUnityPlugin { void Awake() { Utilla.Events.RoomJoined += RoomJoined; Utilla.Events.RoomLeft += RoomLeft; } private void RoomJoined(object sender, Events.RoomJoinedArgs e) { UnityEngine.Debug.Log($"Private room: {e.isPrivate}, Gamemode: {e.Gamemode}"); } private void RoomLeft(object sender, Events.RoomJoinedArgs e) { UnityEngine.Debug.Log($"Private room: {e.isPrivate}, Gamemode: {e.Gamemode}"); } }}Initialization eventUtilla provides an event that is triggered after Gorilla Tag initializes, use this if you are getting null reference errors on singleton objects such as GorillaLocomotion.Player.Instanceusing System;using BepInEx;using Utilla;namespace ExamplePlugin{ [BepInPlugin("org.legoandmars.gorillatag.exampleplugin", "Example Plugin", "1.0.0")] [BepInDependency("org.legoandmars.gorillatag.utilla", "1.5.0")] // Make sure to add Utilla as a dependency! public class ExamplePlugin : BaseUnityPlugin { void Awake() { Utilla.Events.GameInitialized += GameInitialized; } private void GameInitialized(object
2025-04-05