Fall of cybertron pc

Author: e | 2025-04-25

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Activision Transformers Fall of Cybertron (PC) j t kprogram v s rl s: Activision Transformers Fall of Cybertron (PC) rak sszehasonl t sa, Activision Transformers Fall of Cybertron (PC) Transformers: Fall of Cybertron - PC Gameplay Game InfoTransformers: Fall of Cybertron transports you to the final days of the planet Cybertron where you wil

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Transformers: Fall of Cybertron - PC

When High Moon Games announced that they were not working on a PC version of its latest Transformers game, a lot of gamers got disappointed. You see, although Transformers: War for Cybertron was not as polished as we’d hoped to, it was still better than its console counterpart. Yes, there was a horrible 30fps lock – that was thankfully removed by modders – and there weren’t a lot of graphical options, but thanks to the Unreal Engine 3, the game performed great on the PC and there wasn’t any annoying mouse acceleration effect. And in a shocking turn of events, Activision stepped in and decided to let Mercenary Games handle the PC port of it and as a result of that, the PC version of Transformers: Fall of Cybertron is the definitive.Transformers: Fall of Cybertron is powered by the Unreal Engine 3 and contrary to older UE3 titles, we did not notice any stuttering or texture pop-in (due to the engine’s dated streamlining features). In addition, there wasn’t any mouse acceleration side effect, meaning that the overall experience is great with a keyboard + mouse. As you’d expect, PC gamers can also remap all of the game’s keys. Furthermore, the game features – slightly – better textures, lighting and shadows. Unfortunately though, it lacks any SSAO effects and as such, it looks a bit bland in a number of places.As usual, we used an overclocked Q9650 (at 4.2Ghz) with 4GB RAM, a GTX 295, Windows 7 64-Bit and the latest version of Nvidia’s GeForce drivers. Although there isn’t any SLI profile for this game yet, the game ran with constant 60fps at 1080p and max settings. The available graphical options are mediocre at best, as gamers can choose between Low, Mid, High and Extra. There aren’t any advanced settings and there is a horrible blur effect on Extra settings that softens the image, and hides some of the improvements that have been made to the game’s textures.On the other hand, we are happy to report that Transformers: Fall of Cybertron takes advantage of quad-cores. This is an Unreal Engine 3 title and as we’ve seen in the past, a lot of games were limited to only two cores. Not only Transformers: Fall of Cybertron scales well on a quad-core CPU, but it does actually perform better on it. When we tried to simulate a dual-core system, we noticed a noticeable framedrop. Of course this performance hit will pass unnoticed by a lot of gamers, but it’s still there and proves that both Mercenary Games and High Moon Games did an amazing job with this port. We should also note that our quad-core CPU was used at around 70-85%.Graphics wise, Transformers: Activision Transformers Fall of Cybertron (PC) j t kprogram v s rl s: Activision Transformers Fall of Cybertron (PC) rak sszehasonl t sa, Activision Transformers Fall of Cybertron (PC) Fall of Cybertron looks good. Textures have been slightly improved and the shadowing system has been enhanced. Although the absence of SSAO is a major issue, Nvidia users can force it – alongside proper anti-aliasing techniques – via their Control Panels. Both Autobots and Decepticons are highly detailed and the transformation sequences are a beauty to behold. The stages/levels are bigger this time around, providing all sorts of enjoyment. There is also a lot of variation, meaning that players will not get bored seeing the same environments and assets over and over again. All in all, Transformers: Fall of Cybertron is a great console port. This is not as perfect as Max Payne 3 or Sleeping Dogs, but it’s still better than most other ports. Mercenary Games has created the best version of Transformers: Fall of Cybertron, a version that looks – and runs – better than its console counterpart and does not require a high-end PC to shine. Even though we’ve criticized Activision in the past, we have to congratulate them for allowing a team that is experienced with the PC platform to take care of it. This is what more publishers should be doing, especially when development teams of such titles are not familiar with our beloved platform.Enjoy!John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”Contact: Email PC Games News, Screenshots, Trailers & More

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User5187

When High Moon Games announced that they were not working on a PC version of its latest Transformers game, a lot of gamers got disappointed. You see, although Transformers: War for Cybertron was not as polished as we’d hoped to, it was still better than its console counterpart. Yes, there was a horrible 30fps lock – that was thankfully removed by modders – and there weren’t a lot of graphical options, but thanks to the Unreal Engine 3, the game performed great on the PC and there wasn’t any annoying mouse acceleration effect. And in a shocking turn of events, Activision stepped in and decided to let Mercenary Games handle the PC port of it and as a result of that, the PC version of Transformers: Fall of Cybertron is the definitive.Transformers: Fall of Cybertron is powered by the Unreal Engine 3 and contrary to older UE3 titles, we did not notice any stuttering or texture pop-in (due to the engine’s dated streamlining features). In addition, there wasn’t any mouse acceleration side effect, meaning that the overall experience is great with a keyboard + mouse. As you’d expect, PC gamers can also remap all of the game’s keys. Furthermore, the game features – slightly – better textures, lighting and shadows. Unfortunately though, it lacks any SSAO effects and as such, it looks a bit bland in a number of places.As usual, we used an overclocked Q9650 (at 4.2Ghz) with 4GB RAM, a GTX 295, Windows 7 64-Bit and the latest version of Nvidia’s GeForce drivers. Although there isn’t any SLI profile for this game yet, the game ran with constant 60fps at 1080p and max settings. The available graphical options are mediocre at best, as gamers can choose between Low, Mid, High and Extra. There aren’t any advanced settings and there is a horrible blur effect on Extra settings that softens the image, and hides some of the improvements that have been made to the game’s textures.On the other hand, we are happy to report that Transformers: Fall of Cybertron takes advantage of quad-cores. This is an Unreal Engine 3 title and as we’ve seen in the past, a lot of games were limited to only two cores. Not only Transformers: Fall of Cybertron scales well on a quad-core CPU, but it does actually perform better on it. When we tried to simulate a dual-core system, we noticed a noticeable framedrop. Of course this performance hit will pass unnoticed by a lot of gamers, but it’s still there and proves that both Mercenary Games and High Moon Games did an amazing job with this port. We should also note that our quad-core CPU was used at around 70-85%.Graphics wise, Transformers:

2025-03-30
User2791

Fall of Cybertron looks good. Textures have been slightly improved and the shadowing system has been enhanced. Although the absence of SSAO is a major issue, Nvidia users can force it – alongside proper anti-aliasing techniques – via their Control Panels. Both Autobots and Decepticons are highly detailed and the transformation sequences are a beauty to behold. The stages/levels are bigger this time around, providing all sorts of enjoyment. There is also a lot of variation, meaning that players will not get bored seeing the same environments and assets over and over again. All in all, Transformers: Fall of Cybertron is a great console port. This is not as perfect as Max Payne 3 or Sleeping Dogs, but it’s still better than most other ports. Mercenary Games has created the best version of Transformers: Fall of Cybertron, a version that looks – and runs – better than its console counterpart and does not require a high-end PC to shine. Even though we’ve criticized Activision in the past, we have to congratulate them for allowing a team that is experienced with the PC platform to take care of it. This is what more publishers should be doing, especially when development teams of such titles are not familiar with our beloved platform.Enjoy!John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”Contact: Email PC Games News, Screenshots, Trailers & More

2025-04-14
User3616

Transformers: Rise of the Dark Spark is a video game jointly-created by both Hasbro and Activision, released on June 24, 2014 in Europe and North America, and June 25 in Australia. Developed by Edge of Reality for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U and PC, it incorporates elements of both the Transformers film franchise and the War for Cybertron / Fall of Cybertron games. The story will take place before the Ark is launched in the Aligned continuity, while it also deals with a storyline revolving around one of Lockdown's schemes in the Age of Extinction portion. It features over forty playable characters, slightly fewer than the Nintendo 3DS version.Synopsis[]Chapter II: The Lost Vault[]Characters: Soundwave/ShockwaveAs Shockwave and Starscream fly through an ancient, abandoned Cybertronian city, Starscream complains of Megatron sending him on a fool's errand to find a mystical relic that may or may not exist. As this sparks a discussion between Shockwave and Starscream, Soundwave chimes in over the com link, demanding "less talk". As the three 'cons make their way through the city and into an ancient vault, they are met with heavy resistance from feral cybernetic life forms Shockwave has dubbed "Insecticons". Upon destroying the Insecticons attacking them, Shockwave splits off from the group, hoping to find out more about the vault they are in and what is hidden in it. He never gets the chance, however, as he is attacked by, to his surprise, three sentient insecticons. Inadvertently insulting them, (kind

2025-04-07
User8058

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2025-04-10
User6285

Buy Activision Blizzard, it is very likely that Activision will go back and comb through its archives to recover these Transformers games and re-release them onto Xbox Series X, Xbox Series S, and Xbox Game Pass if it manages to find them.Analysis: A Transformers game revival?While most of these games were standard movie tie-ins, a few of these games surprisingly stood out amongst the crowd. War of Cybertron and Fall of Cybertron (developed by High Moon Studios) received critical and fan acclaim for their deep third-person shooter gameplay, gritty, yet faithful interpretations of the Transformers origin story, and even featured functioning multiplayer systems.Transformers: Devastation (developed by Platinum Games) also had a highly positive reception. It was a bombastic brawler that let players control the classic "G1" versions of iconic Transformer characters like Optimus Prime, Bumblebee, and Grimlock and beat up Deceptions by using an in-depth combat system reminiscent of Platinum Games' other works like Bayonetta and Metal Gear Rising.All the latest news, reviews, and guides for Windows and Xbox diehards.If these Transformers games manage to re-release on modern Xbox consoles and join the huge library of Xbox Game Pass titles, it would be a joyous day for Transformers fans and Xbox fans alike.Alexander Cope is a gaming veteran of 30-plus years, primarily covering PC and Xbox games here on Windows Central. Gaming since the 8-bit era, Alexander's expertise revolves around gaming guides and news, with a particular focus on Japanese titles from the likes of Elden Ring to Final Fantasy. Alexander is always on deck to help our readers conquer the industry's most difficult games — when he can pry himself away from Monster Hunter that is!

2025-04-24

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