Descent ii opengl
Author: g | 2025-04-24
What is Descent II OpenGL? Descent II OpenGL is a beta version of the original Descent II game, specifically designed to work with OpenGL graphics cards. To use this What is Descent II OpenGL? Descent II OpenGL is a beta version of the original Descent II game, specifically designed to work with OpenGL graphics cards. To use this application, you will need a full version of the original Descent II game and an ATI, OpenGL-supported card installed on your system.
Descent II OpenGL - reviewpoint.org
Descent (1994) MobileThis is a source port of the original DOS game “Descent” for Android and iOS. You will need the game files from a licensed copy in order to play it. See it in action: Or, an older software-rendered version: see "COPYING."Building (Android)Copy DESCENT.HOG and DESCENT.PIG to Descent/src/main/assets, then open the project in Android Studio. If needed, install the required build tools, SDK, and NDK. From there, simply build/run the project. The Android version only supports the OpenGL ES renderer. Tested on an NVIDIA Shield Tablet K1 running Android 6.0.1 (Marshmallow) and a Nexus 6P also running 6.0.1.Building (iOS)Copy DESCENT.HOG and DESCENT.PIG to the “Descent” directory, then open the Xcode workspace “Descent-iOS.xcworkspace.” You may wish to select the renderer (OpenGL ES or software) prior to building; select a scheme from the Product → Scheme menu. Once this is done, select your platform and build. This was tested on an iPhone 5s running iOS 9.1. Apple now allows you to run on an iDevice for free, so long as you have an Apple ID.Issues and LimitationsPlease see the “Issues” section in GitHub.Special ThanksMerlin Silver soundfont for MIDI instrument playback on iOS - to MIDI conversion code - Hans de Goede, d1x project. What is Descent II OpenGL? Descent II OpenGL is a beta version of the original Descent II game, specifically designed to work with OpenGL graphics cards. To use this What is Descent II OpenGL? Descent II OpenGL is a beta version of the original Descent II game, specifically designed to work with OpenGL graphics cards. To use this application, you will need a full version of the original Descent II game and an ATI, OpenGL-supported card installed on your system. Download Descent II OpenGL latest version for Mac free. Descent II OpenGL latest update: Novem Descent 2 free download - Descent OpenGL, Descent II OpenGL, Descent II 3Dfx, and many more programs. System-wide pro audio app for Mac. Free to try Editors' rating. Descent is a Descent II OpenGL is a beta version of the original Descent II game, specifically designed to work with OpenGL graphics cards. To use this application, you will need a full version of the original Descent II game and an ATI, OpenGL-supported card installed on your system. Really different. DOS · by Tomer Gabel (4534) · 2000 [ View all 4 player reviews ] Trivia 3D card supportThe 1.2 patch provides support for 3Dfx and Rendition Video cards. The gameplay is the same, but the blockiness was smoothed out.Arcade versionThe 3D accelerated version of this game served as a basis for the Game Arc Arcade System version at the Gameworks arcade in Seattle which opened on 15 March 1997.ReferencesOne of the game's cheat codes is FREESPACE. This was also the name of the next game from the developer.References to the gameA voice sample from the game was used in the song Plasticity (on the same-titled record) by the industrial band Front Line Assembly.SoundtrackDescent II features music by the New York goth metal band Type O Negative in the form of a very shortened, instrumental version of their song Haunted, as well as two tracks written by industrial legend OhGr (formerly of Skinny Puppy), called Ratzez and Glut.T-shirtThe original marketing slogan for Descent II was "You're going down... AGAIN!" Players could even get a T-Shirt featuring that slogan if they purchased the game from CompUSA.AwardsComputer Gaming WorldNovember 1996 (15th anniversary issue) – #123 in the “150 Best Games of All Time” listInformation also contributed byFloodSpectre,NeoMoose,phlux,Rantanplan andScott Monster. Analytics MobyPlus Upgrade to MobyPlus to view research rankings and price history! (when applicable) Related Sites + The Descent-Network Site Description:"The Descent Network hosts the biggest websites for Descent-related information and download since mid of 97. Since mid of 1998 we are extending our web to cover all other games released or about-to-be released by Volition, Inc. and Outrage Entertainment. This URL, descent-network.com, is there to combine the sites and to serve as a gateway to the Descent Network sites, as well as offering shared resources."My Opionion:Its the largest collection ofComments
Descent (1994) MobileThis is a source port of the original DOS game “Descent” for Android and iOS. You will need the game files from a licensed copy in order to play it. See it in action: Or, an older software-rendered version: see "COPYING."Building (Android)Copy DESCENT.HOG and DESCENT.PIG to Descent/src/main/assets, then open the project in Android Studio. If needed, install the required build tools, SDK, and NDK. From there, simply build/run the project. The Android version only supports the OpenGL ES renderer. Tested on an NVIDIA Shield Tablet K1 running Android 6.0.1 (Marshmallow) and a Nexus 6P also running 6.0.1.Building (iOS)Copy DESCENT.HOG and DESCENT.PIG to the “Descent” directory, then open the Xcode workspace “Descent-iOS.xcworkspace.” You may wish to select the renderer (OpenGL ES or software) prior to building; select a scheme from the Product → Scheme menu. Once this is done, select your platform and build. This was tested on an iPhone 5s running iOS 9.1. Apple now allows you to run on an iDevice for free, so long as you have an Apple ID.Issues and LimitationsPlease see the “Issues” section in GitHub.Special ThanksMerlin Silver soundfont for MIDI instrument playback on iOS - to MIDI conversion code - Hans de Goede, d1x project
2025-04-24Really different. DOS · by Tomer Gabel (4534) · 2000 [ View all 4 player reviews ] Trivia 3D card supportThe 1.2 patch provides support for 3Dfx and Rendition Video cards. The gameplay is the same, but the blockiness was smoothed out.Arcade versionThe 3D accelerated version of this game served as a basis for the Game Arc Arcade System version at the Gameworks arcade in Seattle which opened on 15 March 1997.ReferencesOne of the game's cheat codes is FREESPACE. This was also the name of the next game from the developer.References to the gameA voice sample from the game was used in the song Plasticity (on the same-titled record) by the industrial band Front Line Assembly.SoundtrackDescent II features music by the New York goth metal band Type O Negative in the form of a very shortened, instrumental version of their song Haunted, as well as two tracks written by industrial legend OhGr (formerly of Skinny Puppy), called Ratzez and Glut.T-shirtThe original marketing slogan for Descent II was "You're going down... AGAIN!" Players could even get a T-Shirt featuring that slogan if they purchased the game from CompUSA.AwardsComputer Gaming WorldNovember 1996 (15th anniversary issue) – #123 in the “150 Best Games of All Time” listInformation also contributed byFloodSpectre,NeoMoose,phlux,Rantanplan andScott Monster. Analytics MobyPlus Upgrade to MobyPlus to view research rankings and price history! (when applicable) Related Sites + The Descent-Network Site Description:"The Descent Network hosts the biggest websites for Descent-related information and download since mid of 97. Since mid of 1998 we are extending our web to cover all other games released or about-to-be released by Volition, Inc. and Outrage Entertainment. This URL, descent-network.com, is there to combine the sites and to serve as a gateway to the Descent Network sites, as well as offering shared resources."My Opionion:Its the largest collection of
2025-03-30Stuff for the Descent Series that I have ever seen, thousands of levels for Descent 1,2,3 and Freespace 1,2. Numerous contests going on, like level building contests and robot building contests. Also has a whole arsonal of Descent robot and level editing tools for download. If you like descent, you will LOVE this site. The Official Interplay DESCENT II Page official game page at Interplay's website from 1997, preserved by the Wayback Machine Identifiers + MobyGames ID: 694 [ Please login / register to view all identifiers ] Contribute Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor. Ad Blurb (+1 point) Alternate Title (+1 point)Correction (+1 point)Critic Review (+½ point)Group (+¼ point) Product Code (+¼ point)Related Site (+1 point) Release info (+1 point) Relation (+½ point)Tech Spec (+1 point) Trivia (+1 point) Video (+1 point) Contributors to this Entry Game added by Accatone. Linux added by Plok. Macintosh added by Scaryfun. Additional contributors: Zaroba, tarmo888, Patrick Bregger, Plok, MrFlibble, Abhisit Chanmana. Game added January 8, 2000. Last modified November 9, 2024.
2025-03-31Pages:RSS-->This is my favourite topicgummywormNew User Данные для этого пользователя, к сожалению, временно недоступны. Попробуйте посмотреть позже. View profile Посмотреть вишлист Начать разговор Пригласить в друзья Пригласить в друзья Принять приглашение Принять приглашение Приглашение ожидает ответа... Зарегистрирован с {{ user.formattedDateUserJoined }} Друзья с {{ user.formattedDateUserFriended }} Разблокировать чат Пользователь заблокирован Вишлист этого пользователя закрыт для просмотра. Вы не можете начать чат с этим пользователем из-за его (или ваших) настроек конфиденциальности. Вы не можете начать чат с этим пользователем, потому что заблокировали его. Вы не можете пригласить этого пользователя, потому что заблокировали его. Registered: Oct 2008From United StatesHi there, I just bought descent 3, and after selecting OpenGL for the rendering, descent 3 has weird textures flashing on the walls, also (there was another post about it) you have to un-check then re-check compatibility mode every time you start the game. Is there any way around these issues?WillyPDescent Данные для этого пользователя, к сожалению, временно недоступны. Попробуйте посмотреть позже. View profile Посмотреть вишлист Начать разговор Пригласить в друзья Пригласить в друзья Принять приглашение Принять приглашение Приглашение ожидает ответа... Зарегистрирован с {{ user.formattedDateUserJoined }} Друзья с {{ user.formattedDateUserFriended }} Разблокировать чат Пользователь заблокирован Вишлист этого пользователя закрыт для просмотра. Вы не можете начать чат с этим пользователем из-за его (или ваших) настроек конфиденциальности. Вы не можете начать чат с этим пользователем, потому что заблокировали его. Вы не можете пригласить этого пользователя, потому что заблокировали его. Registered: Sep 2008From United StatesAre you saying you cannot select anything other than OpenGL? If so, try 'Detect available rendering devices'. You should have some choices. Try each one. I run D3 on XP and never had to use compatibility mode. But I have a non- GOG version of D3, don't know if that would matter... what OS are you using?Post edited November 01, 2008 by WillyPgummywormNew User Данные для этого пользователя, к сожалению, временно недоступны. Попробуйте посмотреть позже. View profile Посмотреть вишлист Начать разговор Пригласить в друзья Пригласить в друзья Принять приглашение Принять приглашение Приглашение ожидает ответа... Зарегистрирован с {{ user.formattedDateUserJoined }} Друзья с {{ user.formattedDateUserFriended }} Разблокировать чат Пользователь заблокирован Вишлист этого пользователя закрыт для просмотра. Вы не можете начать чат с этим пользователем из-за его (или ваших) настроек конфиденциальности. Вы не можете начать чат с этим пользователем, потому что заблокировали его. Вы не можете пригласить этого пользователя, потому что заблокировали его. Registered: Oct 2008From United StatesSorry, I wasn't very clear - I've tried Direct3d AND OpenGL. Direct 3d makes the main menu look awful (as well as the game). Open GL looks much better, but if I set the resolution above 640x480, the texture go all freaky. Is there a way to resolve this? (glide wrapper didn't work either) I'm using Windows XP SP3. Other people on the forum are having the same problem I was. As it turns out, you just need to kill Main.exe after exiting the game (it continues running after the game closes) So that issue actually had nothing to do with compatibility mode.Post edited November 08, 2008 by gummywormjcinkcNew
2025-04-21Aka: Descent 2 Moby ID: 694 Overview Credits Reviews Covers Screenshots Videos Promos Trivia Specs Releases Patches Prices Forum Contribute Moby Score 8.2 #1,176 of 26.1K Critics 85% (28) Players (75) Review Ranking #31 on DOS #50 on Macintosh #1,414 on Windows Collected By 212 players Note: We may earn an affiliate commission on purchases made via eBay, Amazon and GOG links (prices updated 3/6 5:45 PM eBay: Prices are estimates based on current listings.">) Add-on (official) Add-on (unofficial) Included in See Also Descent II (1997 on Arcade) Description official descriptions The second Descent game features new levels, new weapons and new robot enemies. It also comes with helpful ideas for the player like the Guide-bot, the ability to fly with afterburner or energy-to-shield converter that many times they become a must! Groups + 3D Engine: Descent Descent series Game feature: In-game screenshot capture Gameplay feature: Auto-mapping Gameplay feature: Recordable replays Games with officially released source code Genre: Six degrees of freedom Interplay's BlackMarket releases Screenshots + Promos + Videos Credits (DOS version) 77 People (63 developers, 14 thanks) · View all Reviews Critics Average score: 85% (based on 28 ratings) Players Average score: 4.1 out of 5 (based on 75 ratings with 4 reviews) A great FPS with a cool twist! The GoodMost of all I like the fact that I picked up this nifty game at EBGames for only $4. The gameplay of Descent 2 is similar to that of a different first person shooter, but the flying controls are awesome. For example, you can flip your ship upside-down and fly around using the ceiling as the floor and vice versa. There are many different powerups in this game, including homing missiles, afterburner, and plasma laser add-on. There are five levels of difficulty, but I usually play on
2025-03-26More elaborate port for the Saturn.[35][36]Interplay had plans dating to mid-1996 to port Descent to Nintendo 64 under the name Ultra Descent.[37] The port was delayed before it was eventually cancelled in 1998 in favor of Descent 3, with Parallax's Jim Boone explaining that it never reached the design phase in development.[38][39]Mods[edit][]Descent uses package files to store and load level data such as level structures, graphics, objects, and sound effects and music—similar to the WAD file format used for Doom. It also allows players to create their own such files containing the data, which can then be loaded and played.[40] Later in 1997 on the end-of-life commercial cycle came the release of the game's source code, excluding the audio code. Parallax released the source code under the license that permits non-commercial uses only.[41] All of this, combined with the game's popularity, has resulted in a number of distributed mods.[42]Re-releases[edit][]Descent was re-released on modern digital distribution services. It was one of the launch titles for the open beta version of Good Old Games on September 8, 2008,[43] followed by a Steam release on February 13, 2014.[44] However, the game was withdrawn from Good Old Games in December 2015 along with Descent II and Descent 3, and later from Steam. A representative of Parallax Software responded to speculation on the Good Old Games forums regarding the withdrawal of the titles. Interplay owned the Descent trademark and the publishing rights to those games, but their developers still retained the copyrights to them. The latter pulled their games off because Interplay purportedly had not paid them royalties since 2007. As a result, they had terminated the sales agreement, disallowing Interplay from further selling them.[45]However, in November 2017, Good Old Games announced that the Descent series would be available for sale again on their platform.[46] The game has also since resurfaced on Steam.[47]Reception[edit][]Pre-release[edit][]Customer reception of the shareware version of Descent was very positive, with players praising the fully 3D environment and commentators noting perceived "loyalty and goodwill" that both Parallax and Interplay fostered.[18] However, it also garnered player complaints about a technical bug that would recharge each robot's shields whenever the player ship was destroyed (the problem was exacerbated on the last level of the shareware, where the power reactor is replaced with a boss and the gameplay thus becomes extremely difficult). It also received complaints for lacking the ability to save in-game, instead saving
2025-04-16