Darnui fnv
Author: s | 2025-04-24
Go to fnv r/fnv by Night_Wight. Unable to adjust crosshair position with DarnUI _HUDCrosshair_X and _HUDCrosshair_Y in DUINVSettings.xml don't seem to change
DarNUI help! : r/fnv - Reddit
Problem: DarNifiedUIF3 (v0.11.1a fixed) works for all Fallout 3 menus except for hud_main_menu.xml, which remains vanilla.Game: Steam Fallout 3 update 1.7.0.4 reverted to 1.7.0.3 via the “Fallout Anniversary Patcher” (may its praises resound throughout the Wasteland and beyond) found here: Extender: FOSE 1.3 beta2.Mod Manager: Vortex 1.4.16History: I have successfully used DarNUIF3 (and DarnUINV for Fallout NV) for a number of years. I have used FOMM, MO, and Vortex as mod managers for all these games and have never had any issues until now. I presently manage Fallout NV with Vortex, and I have no problems whatever with DarNUI for that game. Steps Taken to Solve the Problem: Verified DarNUI fonts in Fallout.ini; verified DarNUI menus in Fallout 3 goty\Data\Menus; verified that DarNUI is installed, enabled, and deployed; and verified that DarNUI overwrites (via a Vortex “load after” rule) every instance of hud_main_menu.xml found in other deployed mods. Unfortunately, the problem remains despite these actions. At this point I have exhausted my meager modding knowledge and request assistance from those wiser than I. Not ruling out some dumb mistake on my part, I wonder if there are variables unknown to me that are causing the main HUD problem. I especially wonder if the Fallout 3 update and patched reversion might have something to do with this.Any and all help would be appreciated.EDIT: Upon closer examination, my game HUD appears to be using the DarNUI fonts. However, the HUD is still set to the vanilla display size, which occupies an inordinate (in my opinion) amount of screen space. I have also done a comparison of the DarNUI main HUD menus for both Fallout 3 and Fallout NV, and the HUD size specifications are identical. However, while Fallout NV has a fully DarNified HUD, Fallout 3's HUD remains basically vanilla. Edited October 22, 2021 by AugustaCalidia Go to fnv r/fnv by Night_Wight. Unable to adjust crosshair position with DarnUI _HUDCrosshair_X and _HUDCrosshair_Y in DUINVSettings.xml don't seem to change Cannot Install Unofficial Oblivion Patch Recommended Posts Share File format is not recognized? Through the Nexus Download Manager. Also cannot install Darnified UI, getting invalid mod script error. Parser error 0,0 : Unexpected Input Installed Oblivion on new rig, please help. Link to comment Share on other sites Share We'll need more info to go on.What is the installation directory for Oblivion?Are you using Windows 7 or Vista?Hve you tried installing the two mods manually?Have you got any other mods to work? Link to comment Share on other sites Share File format is not recognized? Through the Nexus Download Manager. Also cannot install Darnified UI, getting invalid mod script error. Parser error 0,0 : Unexpected Input Installed Oblivion on new rig, please help.Both the UOP and DarnUI well predate the Nexus Mod Manager, and especially for Darn, I would not put any money on it working properly with the program.Also, DarnUI is a tad out of date, DarkUI Darn is more actively supported.I would suggest using the Executable UOP...or switching to Wrye Bash. Thats actually what I'd recommend for everything, really. Link to comment Share on other sitesComments
Problem: DarNifiedUIF3 (v0.11.1a fixed) works for all Fallout 3 menus except for hud_main_menu.xml, which remains vanilla.Game: Steam Fallout 3 update 1.7.0.4 reverted to 1.7.0.3 via the “Fallout Anniversary Patcher” (may its praises resound throughout the Wasteland and beyond) found here: Extender: FOSE 1.3 beta2.Mod Manager: Vortex 1.4.16History: I have successfully used DarNUIF3 (and DarnUINV for Fallout NV) for a number of years. I have used FOMM, MO, and Vortex as mod managers for all these games and have never had any issues until now. I presently manage Fallout NV with Vortex, and I have no problems whatever with DarNUI for that game. Steps Taken to Solve the Problem: Verified DarNUI fonts in Fallout.ini; verified DarNUI menus in Fallout 3 goty\Data\Menus; verified that DarNUI is installed, enabled, and deployed; and verified that DarNUI overwrites (via a Vortex “load after” rule) every instance of hud_main_menu.xml found in other deployed mods. Unfortunately, the problem remains despite these actions. At this point I have exhausted my meager modding knowledge and request assistance from those wiser than I. Not ruling out some dumb mistake on my part, I wonder if there are variables unknown to me that are causing the main HUD problem. I especially wonder if the Fallout 3 update and patched reversion might have something to do with this.Any and all help would be appreciated.EDIT: Upon closer examination, my game HUD appears to be using the DarNUI fonts. However, the HUD is still set to the vanilla display size, which occupies an inordinate (in my opinion) amount of screen space. I have also done a comparison of the DarNUI main HUD menus for both Fallout 3 and Fallout NV, and the HUD size specifications are identical. However, while Fallout NV has a fully DarNified HUD, Fallout 3's HUD remains basically vanilla. Edited October 22, 2021 by AugustaCalidia
2025-04-24Cannot Install Unofficial Oblivion Patch Recommended Posts Share File format is not recognized? Through the Nexus Download Manager. Also cannot install Darnified UI, getting invalid mod script error. Parser error 0,0 : Unexpected Input Installed Oblivion on new rig, please help. Link to comment Share on other sites Share We'll need more info to go on.What is the installation directory for Oblivion?Are you using Windows 7 or Vista?Hve you tried installing the two mods manually?Have you got any other mods to work? Link to comment Share on other sites Share File format is not recognized? Through the Nexus Download Manager. Also cannot install Darnified UI, getting invalid mod script error. Parser error 0,0 : Unexpected Input Installed Oblivion on new rig, please help.Both the UOP and DarnUI well predate the Nexus Mod Manager, and especially for Darn, I would not put any money on it working properly with the program.Also, DarnUI is a tad out of date, DarkUI Darn is more actively supported.I would suggest using the Executable UOP...or switching to Wrye Bash. Thats actually what I'd recommend for everything, really. Link to comment Share on other sites
2025-03-28Bug Fix Guide for all Fallout GamesPOST FORMATTINGPlease use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.[FO4] - For Fallout 4[FNV] - For New Vegas[FO3] - For Fallout 3[FO2] - For Fallout 2[FO1] - For Fallout 1[FOT] - For Fallout Tactics[F76] - For Fallout 76EXAMPLE : [FNV] New Vegas Fiend CompanionSpoilersPlease use spoiler tags for MAJOR game events. Minor spoilers should be expected here.Type Without quotes :"[Mr House is actually an Alien who started the great war]" (/spoiler)To get this :Just kidding, that would be a terrible storyUseful linksFallout Wiki - NukapediaFallout Wiki: The VaultGECK WIKI - Wiki for the GECK mod making toolNew Vegas Nexus - For all your New Vegas modding needsFallout 3 Nexus - For all your Fallout 3 modding needsFallout 4 Nexus - For all your Fallout 4 modding needsExplore the Fallout Network/r/fallout - Reddits Fallout Home/r/fo3 - Discussion Fallout 3/r/fnv - Discussion for New Vegas/r/fo4 - Discussion for Fallout 4/r/classicfallout - For the early Fallout games/r/falloutlore - In depth discussion for everything lore relatedDiscord serverTwitter account
2025-04-08Spore Hash Extension for VS CodeConvert between names and FNV Hash IDs used in DBPF files for Spore, a 2008 video game from Maxis.Resources used by the game are typically identified by IDs - 32-bit integers in hex format. These IDs are FNV Hashes, calculated from a string name. For example, the creature model file format is "crt", which has a hash of 0x2B978C46.This extension provides an easy way to convert between names and hashes.The primary use for these hashes is for naming folders (groups), files (instances), and filetypes (types) inside of DBPFs (database packed files), which normally have the extension .package. DBPFs hold most of the data used by Spore, and mods can also add their own DBPFs to add or modify content in the game.This format is also used by Darkspore and SimCity (they share much of their code and design with Spore), as well as other Maxis games.FeaturesShows the FNV hash of selected text, in the status bar.Click the hash in the status bar to copy it to the clipboard.DownloadClick "Releases" above to download the latest version. Downloads are provided as a VSIX file, which can be installed from VS Code's Extensions sidebar.DiscordIf you need any help, join our Discord at associated with or endorsed by Electronic Arts or Maxis.
2025-04-22