After effect m1

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Activity › Forums › Adobe After Effects › After Effects with Apple M1 Chip. Adobe After Effects. After Effects with Apple M1 Chip. Posted by Kathryn Wild on J at After Effects now flies on M1 Macs. Apple’s M1 Max and M1 Ultra processors are great additions to the Mac lineup, and now Adobe’s After Effects software for video editors will

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After Effects is now M1 Native

Support for multi-GPU workstations. When comparing Sapphire 2022.5 to Sapphire 2022 on systems with matched GPUs, Resolve users can see averages of 2.3 times speed boosts with some multi-effect combos rendering up to 6 times faster. New for 2022 New Host! Sapphire for PhotoshopNew Effect! Sapphire ColorFuseNew Functionality! Mocha Splines in UltraZapNew Presets! 350+ new and curated presets for 2022Improved LensFlare Designer! Featuring 5 brand new and over 40 revitalized flaresFaster Renders! NVIDIA CUDA 11 support for Ampere cards, improved support for Adobe After Effects Multi-Frame Rendering, and optimized performance for native processing on Apple M1 hardware Sapphire for Photoshop Sapphire 2022 adds new host support for Adobe Photoshop — and it’s FREE to all Sapphire 2022 users! Featuring 270+ resolution independent and non-destructive effects built into a one-of-a-kind nodal based effects compositor. Photoshop artists will delight at 3000+ easily searchable presets organized by name, type, or intended use. Sapphire Photoshop has the same extensive parameter set as Sapphire plugins, giving artists complete control over every aspect of an effect. Anything created with Sapphire Photoshop can be shared with Sapphire supported hosts including Adobe Premiere Pro, Blackmagic Resolve, Avid Media Composer, Foundry’s Nuke, and many others. Sapphire Photoshop is fully GPU-accelerated with CUDA and Metal support and features native support for Apple M1 processors. Sapphire ColorFuse Meet the brand new Sapphire effect: S_ColorFuse! Create cinematic color grades with ease using the one-of-a-kind Sapphire LUT effect. Combine up to three LUTs in different combinations and opacities for limitless choices or choose from one of 50 included presets. Transfer looks between host applications, no LUTs needed — all the info is stored in the S_ColorFuse preset. Maintain accurate color representation by setting the host application colorspace and LUT colorspace (produced in accordance with OCIO standards). S_ColorFuse is fully GPU-accelerated with CUDA and Metal support and renders natively on Apple M1 processors. Mocha Splines in UltraZap S_UltraZap now takes advantage of Sapphire's built-in Mocha planar tracking and spline-based tools. Easily drive electrifying animations by creating tracked splines inside Sapphire’s Mocha interface or importing projects created in Mocha Pro or Mocha AE. All supported hosts now have access to the many advanced UltraZap features previously only available in Adobe After Effects. Whether you’re enhancing a simple logo or diving into a complex VFX shot, the combo of Mocha splines with UltraZap opens up a world of creative possibilities. New Presets and Faster Speeds The 2022 release features 300+ new curated presets across all Sapphire effects. Each new preset is designed with today’s artists in mind and delivers excellence in form and function. Many older presets have been deprecated and replaced by new modern versions. Sapphire 2022 features faster speeds and shorter render times in Adobe After Effects with improved support for multi-frame rendering. On average, Sapphire renders are more than 20% quicker with MFR. Individual results can vary based on many factors (CPU, comp size, bit depth, etc). Check out our benchmark results here. Sapphire 2021.5 New! Native support for M1-powered MacsNew! Support for

discord using a lot of memory

After Effects Performance on M1 Pro VS M1 - YouTube

Media library. Then locate ProVCR in the FCPX Effects Library. Scan through the ProVCR presets and choose a variety of styles that work best for your project. For this example we will be using three presets. Click and Drag the magnetic displacement 2 effect directly on top of your media. Select your media and go to the Inspector Window. STEP 2 - Effect ControlsFirst let’s start by adjusting the sliders in the Effect Controls section. Begin by adjusting the effect amount and noise amount. After select from a variety of Noise Types and Noise Blend modes. You then the option of turning on Noise Animation. Noise Animation will add more movement to the noise in the magnetic displacement preset. Continue on by adjusting the horizontal and vertical displacement sliders. Underneath you can adjust the softness, value, angle and shift. STEP 3 - Stylization ControlsNext we will go over the Stylization Controls section. Start by selecting a color and then choosing a color blend mode. Once you have those controls adjusted you can now adjust the color opacity. Move on to adjusting the shape scale, point amount and point spread. The Point amount and point spread will expand the displacement the more you move them to right. Continue with adjusting the amplitude and speed. Underneath you can control the feather edge and edge falloff. These sliders will help blend the displacement into your media. Lastly is the Jitter amount, frequency and noisiness. All three of these sliders will help control the movement of the displacement. If you want to randomize all of the jitter sliders just click the generate button. Final TouchesNow for some final touches. Take advantage of ProVCR by using multiple presets and customizing each one to get an authentic VCR effect. Frequently Asked Questions...Where do I find this Plugin Inside FCPX?......How do I apply this plugin?.. Minimum Requirements..Component: Requirement:.M1 Version installs automatically on any system running Mac OS Big Sur 11.0 or newer. Final Cut Pro: 10.4.7 | 10.5 (M1) ..macOS: 10.15 | 11.0 (M1)....Graphics Card: 2 GB....Ram: 4 GB.Plugin Running Slow? Follow These Steps...

After Effects on M1? : r/AfterEffects - Reddit

Description[]Spectral Grasp is a light dagger Hallowtide exclusive weapon. Bought from Glaive Spellhardt for 100 Hallowtide Joy or from any Blacksmith for 7 Knowledge if you have the Hollowtide 2024 Medal, and can also be found in chests in the Trial of the Gourdskipper.It resembles the hand of a specter.Critical[]After a short wind-up, the user slashes twice with the weapon, applying 10 Wither and dealing m1 damage for each hit. This critical has innate bleed on both hits. This critical has a short cooldown of only 5 seconds.Gallery[]Trivia[]The M1 attacks have a special ghastly sound effect that is unique to this weapon.This is the 2nd dagger with the highest scaled damage (before bleed), at 27.7, beaten by the alloyed tanto's 29.3.This weapon might be inspired by Karambit and its m1 and crit may be a nod to a Indonesian martial arts called 'Silat' which usually paired with a KarambitLike all other Hallowtide exclusive weapons, this is not droppable.When it first released, Spectral Grasp had the Whaling Knife's critical and no unique animations, this was changed the in a hotfix soon afterwards.Navigation[]WeaponsLight WeaponsDaggersStiletto • Gilded Knife • Silver Dagger • Canor Fang • Whaling Knife • Champion's Dagger • Central Dirk • Tanto • Nemit's Sickle • Flareblood Kamas • The Flippers of Fate • Krulian Knife • Kyrsedge • Alloyed Whaling Knife • Spectral Grasp • Alloyed Tanto • Cerulean Thread Fist Styles Way of Navae • Legion Kata • Jus Karita • Fang and CoilCestus Iron Cestus • Anklets of Alsin • Legion Cestus • Coral Cestus • Flamekeeper Cestus • Light's Final Toll • Vortex Echo • Drakemaw Gauntlets • Gaunts of Enmity • Broodalloy CestusFlintlock Silversix • Flintlock • Dawnshot • Repeater • Dragoon • Alloyed Dawnshot • AraneaRapiersQuickfang • Apprentice Rapier • Inquisitor's Thorn • Crucible Rapier • Golden Swordfish • Skull Piercer • KyrstrezaMedium WeaponsSwordsSword • False Memory • Dormant Splinter • Messer • Falchion • Scimitar • Katana • Worshipper Longsword • Officer Saber • Vigil Longsword • Champion's Sword • Cavalry Saber • Shotel • Warden Ceremonial Sword • Razor Cutlass • Forgotten. Activity › Forums › Adobe After Effects › After Effects with Apple M1 Chip. Adobe After Effects. After Effects with Apple M1 Chip. Posted by Kathryn Wild on J at

After Effects on the M1 Macbook Pro - YouTube

(M1, M2, M3, M4) I have tried: Y ind M1 X; Y ind M2 X; Y ind M3 X; Y ind M4 X; Which gave me only the specific indirect effects, sum of indirect, no total, no direct. Read the forum/manual and changed it to: Y ind X; This gave me specific indirect, sum of indirect, and a Total, which was equal to the sum of the indirect effects. No Direct effect. I think it's unlikely that ALL of the effects of X and Y are accounted for by the mediators. Is there something else that could explain this? Where has my direct effect gone? Thank you.Ignore my previous message. I'd forgotted to add the X variable to the model ON command. Sorry!Dear Dres. Muthen, Part of my model has the following form: Y on M1 M2 X; M1 on X; M2 on X; When I am asking for Y ind X; I get, of course, the total effect as a sum of the direct effect and both of the indirect effects. I am, however, interested in the following total effect: the direct effect plus ONLY ONE of the indirect effects. Is there any way to do that? All best ChrisSee all the options of the V8 UG pages 761-762.Is there a way to obtain the effect size of the direct and total effects from the Mplus output?Assuming a binary X, just divide the effect by the SD for Y.Thank you BengtBack to top

After Effects on M1 : r/AdobeZii - Reddit

Than one manufacturer. However, routines are provided for copying effects parameters from one Program or Combi to another, and there are specialised Combi effects in which each processor runs two effects algorithms simultaneously, such as delay and reverb. If a dual‑algorithm Combi effect is assigned to each of the two processors, you could construct a four‑Program Combi in which each Program has access to its own effect. Usefully, any program in a Combi can be set to bypass the effects entirely.They Got RhythmAnyone who's taken the time to properly mic an acoustic drum kit can surely appreciate the convenience of a synthesizer loaded with great drum sounds — and the M1 was the first. You can store four independent drum kits, each made from up to 30 different sounds assigned to specific MIDI note numbers. Since the M1 has four outputs, drum or percussion sounds may be assigned to specific outputs for external processing.One of the best drummers I've ever played with assembled a great kit comprising two Roland Octapads and an M1. Thanks to the great M1 sounds, Korg's flexible drum‑kit setup possibilities, and the way he programmed his kits, he could immediately switch from one set of timbres to another. Few can tell that the drums in our recordings weren't acoustic.Sequencer Ups & DownsThe M1's sequencer, admittedly, imposes some significant limitations: you have to define a song's time signature up front (and it can't be changed later), only two, three, four, five, or six beats per measure are allowed, and a song can't exceed 250 bars in length. However, on the up‑side, enough memory is provided for 10 songs and 100 patterns; automated punch‑in and ‑out are supported; data on up to eight incoming MIDI channels can be recorded simultaneously; you can sneak program changes into any of the eight tracks; there are editing utilities for copying, inserting, deleting, erasing, and quantising measures; and step‑editing allows you to change the pitch, duration, and velocity of notes. Quantising can be applied during or after note input, and resolutions range from a quarter‑note to 1/48 of a quarter‑note — essentially

After Effects is unbelievably slow on M1 Macbook

Way to test (i.e. get SE's for) a combination of parameters? I am interested in testing the effect of z on y through m (direct + indirect) plus the effect of z*t on y (g1*lam1 + k1 + k2). Relevant part of model is: y2 on z2*0.0244 (k1); y2 on zt2*0 (k2); y2 on m2*0.16 (lam1); m2 on z2*0.16 (g1); [If this matters, I am doing this within a LGC and also MONTECARLO type of data].You can use MODEL CONSTRAINT to create new parameters and obtain standard errors for these new parameters. Emily Blood posted on Wednesday, July 07, 2010 - 1:56 pmThank you. I created a new parameter (g1*lam1 + k1 + k2) and the value is estimated along with SEs, but for the MONTECARLO data, the true value for the combined effect (against which coverage prob and power are calculated) is not correct in the output. The true value of the combined effect is 0.16*0.16+0.0244+0=0.05, but in the output is listed as 0.5. Is there a way to set the true value for the combined effect other than what I've done above?I think you can give the value using the NEW option of the MODEL CONSTRAINT command. NEW (f*.5); where .5 is the true value. Emily Blood posted on Wednesday, July 07, 2010 - 3:00 pmYes, NEW (TOT1*.05) worked. Thanks!!Hello, I have an interpretation question for a simple mediated model with a single mediator. When I request: y IND m, it shows the 'total' effect from x to y is nonsignficant, but the specific effects show a significant positive indirect effect and a nonsignificant negative direct effect. My question is, can I still conclude that x is relevant to y (even though the 'total' effect is nonsignificant), in that there was an indirect effect through m? Thank you.You can report that the indirect effect is significant even when the direct effect is not.Thank you for your prompt response. Eddie Ng posted on Tuesday, April 19, 2011 - 10:11 pmHi, I have a model in which I want to test both the total and specific indirect effect from X-->Y through 3 mediators via 4 indirect paths: 1) X-->M1-->Y 2) X-->M2-->Y 3) X-->M1-->M3-->Y 4) X-->M2-->M3-->Y The syntax of the last part is as follow: MODEL INDIRECT: Y IND M1 X; Y IND M2 X; Y IND M3 M1 X; Y IND M3 M2 X; ANALYSIS: BOOTSTRAP = 1000; OUTPUT: CINTERVAL(BCBOOTSTRAP); There are a few questions I would love to have your help: 1) Do I need to include "standardized"in the output row? 2) When reporting the confidence intervals of total/ specific indirect effect, is the normal confidence intervals data or STDYX standardization data to be reported? 3) If STDYX standardization data is to be reported, then I have a significant total indirect effect. In addition, I have 2 indirect path (Path 1 & Path 3) significant at 95% CI and 2 two paths (Path 2 & 4) marginally insignificant at 95% CI (but significant at 90% CI). Regarding the two. Activity › Forums › Adobe After Effects › After Effects with Apple M1 Chip. Adobe After Effects. After Effects with Apple M1 Chip. Posted by Kathryn Wild on J at

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Support for multi-GPU workstations. When comparing Sapphire 2022.5 to Sapphire 2022 on systems with matched GPUs, Resolve users can see averages of 2.3 times speed boosts with some multi-effect combos rendering up to 6 times faster. New for 2022 New Host! Sapphire for PhotoshopNew Effect! Sapphire ColorFuseNew Functionality! Mocha Splines in UltraZapNew Presets! 350+ new and curated presets for 2022Improved LensFlare Designer! Featuring 5 brand new and over 40 revitalized flaresFaster Renders! NVIDIA CUDA 11 support for Ampere cards, improved support for Adobe After Effects Multi-Frame Rendering, and optimized performance for native processing on Apple M1 hardware Sapphire for Photoshop Sapphire 2022 adds new host support for Adobe Photoshop — and it’s FREE to all Sapphire 2022 users! Featuring 270+ resolution independent and non-destructive effects built into a one-of-a-kind nodal based effects compositor. Photoshop artists will delight at 3000+ easily searchable presets organized by name, type, or intended use. Sapphire Photoshop has the same extensive parameter set as Sapphire plugins, giving artists complete control over every aspect of an effect. Anything created with Sapphire Photoshop can be shared with Sapphire supported hosts including Adobe Premiere Pro, Blackmagic Resolve, Avid Media Composer, Foundry’s Nuke, and many others. Sapphire Photoshop is fully GPU-accelerated with CUDA and Metal support and features native support for Apple M1 processors. Sapphire ColorFuse Meet the brand new Sapphire effect: S_ColorFuse! Create cinematic color grades with ease using the one-of-a-kind Sapphire LUT effect. Combine up to three LUTs in different combinations and opacities for limitless choices or choose from one of 50 included presets. Transfer looks between host applications, no LUTs needed — all the info is stored in the S_ColorFuse preset. Maintain accurate color representation by setting the host application colorspace and LUT colorspace (produced in accordance with OCIO standards). S_ColorFuse is fully GPU-accelerated with CUDA and Metal support and renders natively on Apple M1 processors. Mocha Splines in UltraZap S_UltraZap now takes advantage of Sapphire's built-in Mocha planar tracking and spline-based tools. Easily drive electrifying animations by creating tracked splines inside Sapphire’s Mocha interface or importing projects created in Mocha Pro or Mocha AE. All supported hosts now have access to the many advanced UltraZap features previously only available in Adobe After Effects. Whether you’re enhancing a simple logo or diving into a complex VFX shot, the combo of Mocha splines with UltraZap opens up a world of creative possibilities. New Presets and Faster Speeds The 2022 release features 300+ new curated presets across all Sapphire effects. Each new preset is designed with today’s artists in mind and delivers excellence in form and function. Many older presets have been deprecated and replaced by new modern versions. Sapphire 2022 features faster speeds and shorter render times in Adobe After Effects with improved support for multi-frame rendering. On average, Sapphire renders are more than 20% quicker with MFR. Individual results can vary based on many factors (CPU, comp size, bit depth, etc). Check out our benchmark results here. Sapphire 2021.5 New! Native support for M1-powered MacsNew! Support for

2025-04-01
User9086

Media library. Then locate ProVCR in the FCPX Effects Library. Scan through the ProVCR presets and choose a variety of styles that work best for your project. For this example we will be using three presets. Click and Drag the magnetic displacement 2 effect directly on top of your media. Select your media and go to the Inspector Window. STEP 2 - Effect ControlsFirst let’s start by adjusting the sliders in the Effect Controls section. Begin by adjusting the effect amount and noise amount. After select from a variety of Noise Types and Noise Blend modes. You then the option of turning on Noise Animation. Noise Animation will add more movement to the noise in the magnetic displacement preset. Continue on by adjusting the horizontal and vertical displacement sliders. Underneath you can adjust the softness, value, angle and shift. STEP 3 - Stylization ControlsNext we will go over the Stylization Controls section. Start by selecting a color and then choosing a color blend mode. Once you have those controls adjusted you can now adjust the color opacity. Move on to adjusting the shape scale, point amount and point spread. The Point amount and point spread will expand the displacement the more you move them to right. Continue with adjusting the amplitude and speed. Underneath you can control the feather edge and edge falloff. These sliders will help blend the displacement into your media. Lastly is the Jitter amount, frequency and noisiness. All three of these sliders will help control the movement of the displacement. If you want to randomize all of the jitter sliders just click the generate button. Final TouchesNow for some final touches. Take advantage of ProVCR by using multiple presets and customizing each one to get an authentic VCR effect. Frequently Asked Questions...Where do I find this Plugin Inside FCPX?......How do I apply this plugin?.. Minimum Requirements..Component: Requirement:.M1 Version installs automatically on any system running Mac OS Big Sur 11.0 or newer. Final Cut Pro: 10.4.7 | 10.5 (M1) ..macOS: 10.15 | 11.0 (M1)....Graphics Card: 2 GB....Ram: 4 GB.Plugin Running Slow? Follow These Steps...

2025-04-10
User2030

(M1, M2, M3, M4) I have tried: Y ind M1 X; Y ind M2 X; Y ind M3 X; Y ind M4 X; Which gave me only the specific indirect effects, sum of indirect, no total, no direct. Read the forum/manual and changed it to: Y ind X; This gave me specific indirect, sum of indirect, and a Total, which was equal to the sum of the indirect effects. No Direct effect. I think it's unlikely that ALL of the effects of X and Y are accounted for by the mediators. Is there something else that could explain this? Where has my direct effect gone? Thank you.Ignore my previous message. I'd forgotted to add the X variable to the model ON command. Sorry!Dear Dres. Muthen, Part of my model has the following form: Y on M1 M2 X; M1 on X; M2 on X; When I am asking for Y ind X; I get, of course, the total effect as a sum of the direct effect and both of the indirect effects. I am, however, interested in the following total effect: the direct effect plus ONLY ONE of the indirect effects. Is there any way to do that? All best ChrisSee all the options of the V8 UG pages 761-762.Is there a way to obtain the effect size of the direct and total effects from the Mplus output?Assuming a binary X, just divide the effect by the SD for Y.Thank you BengtBack to top

2025-03-27
User9958

Than one manufacturer. However, routines are provided for copying effects parameters from one Program or Combi to another, and there are specialised Combi effects in which each processor runs two effects algorithms simultaneously, such as delay and reverb. If a dual‑algorithm Combi effect is assigned to each of the two processors, you could construct a four‑Program Combi in which each Program has access to its own effect. Usefully, any program in a Combi can be set to bypass the effects entirely.They Got RhythmAnyone who's taken the time to properly mic an acoustic drum kit can surely appreciate the convenience of a synthesizer loaded with great drum sounds — and the M1 was the first. You can store four independent drum kits, each made from up to 30 different sounds assigned to specific MIDI note numbers. Since the M1 has four outputs, drum or percussion sounds may be assigned to specific outputs for external processing.One of the best drummers I've ever played with assembled a great kit comprising two Roland Octapads and an M1. Thanks to the great M1 sounds, Korg's flexible drum‑kit setup possibilities, and the way he programmed his kits, he could immediately switch from one set of timbres to another. Few can tell that the drums in our recordings weren't acoustic.Sequencer Ups & DownsThe M1's sequencer, admittedly, imposes some significant limitations: you have to define a song's time signature up front (and it can't be changed later), only two, three, four, five, or six beats per measure are allowed, and a song can't exceed 250 bars in length. However, on the up‑side, enough memory is provided for 10 songs and 100 patterns; automated punch‑in and ‑out are supported; data on up to eight incoming MIDI channels can be recorded simultaneously; you can sneak program changes into any of the eight tracks; there are editing utilities for copying, inserting, deleting, erasing, and quantising measures; and step‑editing allows you to change the pitch, duration, and velocity of notes. Quantising can be applied during or after note input, and resolutions range from a quarter‑note to 1/48 of a quarter‑note — essentially

2025-04-20

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